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sdk:scenerydev2 [2017/10/14 17:53] jfsdk:scenerydev2 [2020/05/10 18:38] – [Introduction] jh
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 I will cover the following stages in this tutorial to ultimately build an entire airport: I will cover the following stages in this tutorial to ultimately build an entire airport:
  
-1. obtaining your reference image and aligning it to real-world coordinates +  - obtaining your reference image and aligning it to real-world coordinates 
-2. building the objects for your airport and placing them onto the reference image +  building the objects for your airport and placing them onto the reference image 
-3. making the groundpoly (smooth surface) that your objects will sit on +  making the groundpoly (smooth surface) that your objects will sit on 
-4. adding your decals and finishing touches to your airport +  adding your decals and finishing touches to your airport 
-5. exporting the required sections from Max into your project folder +  exporting the required sections from Max into your project folder 
-6. converting your airport to be used in Aerofly FS2+  converting your airport to be used in Aerofly FS2
  
 **Note:** there are many different variations of this process that will indeed work but all variations will still follow the same concept as shown within this tutorial. **Note:** there are many different variations of this process that will indeed work but all variations will still follow the same concept as shown within this tutorial.
sdk/scenerydev2.txt · Last modified: 2020/05/10 18:48 by jh