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sdk:scenerydev6 [2020/01/19 03:16] jfsdk:scenerydev6 [2020/01/19 03:21] jf
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 You can now see your first completed path. You can now see your first completed path.
  
-{{:manual:image_6.jpg?350|}} +{{:manual:image_6.jpg?450|}} 
-{{:manual:image_7.jpg?350|}}+{{:manual:image_7.jpg?450|}} 
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 +   * Next step is to import some vehicles to your project. I will use a few cars that I had already made (you can use whatever object you want to animate on your own paths)  
 +   * To make it easier now that you have a completed path, go ahead and hide the reference image at this time. 
 + 
 +{{:manual:image_8.jpg?600|}} 
 + 
 +   * Now we want to begin attaching the vehicles to your path. Select one of the vehicles and choose 'animation/constraints/path constraints' and click on the path. You will see the vehicle snap to your path. 
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 +{{:manual:image_9.jpg?600|}} 
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 +   * Next you need to click on 'follow' and using the rotate tool align the vehicle to the path. 
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 +{{:manual:image_10.jpg?600|}} 
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 +   * Now let's populate that vehicles. This can be done a few different ways so you can try different techniques to see what works best for you, but for this tutorial we will keep it basic.  
 +   * Click on the vehicle that you just attached to your path and right click/clone. Clone as an instance and keep the naming that 3DS Max chooses for you. Next using the '% along path' choose a random number from 1-100. This will place a new vehicle at the percentage along the path that you chose.   
 +   * Keep doing this until you have the amount of vehicles you want along the path. Now do the same for the remaining vehicles that you imported. Note- There is no limit to the amount of vehicles you have along a path. It's up to you to randomize them how you want them. 
 +You can always adjust any vehicle by clicking on it and changing the '% along path' for that object.  
 + 
 +{{:manual:image_11.jpg?600|}} 
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