sdk:scenerydev6
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* 9. Open the TSC file to begin making your edits for the project that you are working on. | * 9. Open the TSC file to begin making your edits for the project that you are working on. | ||
* 10. The first edit to make in your TSC file is the coordinates which match your 3DS Max reference image with the real-world center point. To do this you will need to convert the center coordinates (Degrees, Minutes, Seconds) | * 10. The first edit to make in your TSC file is the coordinates which match your 3DS Max reference image with the real-world center point. To do this you will need to convert the center coordinates (Degrees, Minutes, Seconds) | ||
- | [[ https:// | + | [[ https:// |
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+ | * 11. Obtain the coordinates and enter them into the TSC (Make sure that follow the LONGLAT format) | ||
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+ | {{: | ||
+ | {{: | ||
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+ | * 12. Since these coordinates are the center points for both the project center and traffic path center the coordinates need to go into two locations | ||
+ | * 13. The final edits in the TSC that needs your attention are shown in the image below | ||
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+ | {{: | ||
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+ | * 14. Finally right click and select 'Run with Aerofly Content Converter' | ||
+ | * 15. You should now find a completed output folder in your Documents\Aerofly FS 2\scenery\places folder | ||
+ | * 16. Run Aerofly and head over to the area that you created your animated traffic and you should now see it in-game! | ||
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+ | **Note:** If your traffic doesn' | ||
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+ | **Note:** You can change the speed of your traffic by editing the decimal in your TSC file | ||
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+ | **Note:** You can add multiple paths to a single TSC | ||