sdk:scenerydev6
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sdk:scenerydev6 [2020/01/19 03:37] – jf | sdk:scenerydev6 [2020/01/19 03:51] – jf | ||
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* Now let's populate that vehicles. This can be done a few different ways so you can try different techniques to see what works best for you, but for this tutorial we will keep it basic. | * Now let's populate that vehicles. This can be done a few different ways so you can try different techniques to see what works best for you, but for this tutorial we will keep it basic. | ||
* Click on the vehicle that you just attached to your path and right click/ | * Click on the vehicle that you just attached to your path and right click/ | ||
- | * Keep doing this until you have the amount of vehicles you want along the path. Now do the same for the remaining vehicles that you imported. Note- There is no limit to the amount of vehicles you have along a path. It's up to you to randomize them how you want them. | + | * Keep doing this until you have the amount of vehicles you want along the path. Now do the same for the remaining vehicles that you imported. |
You can always adjust any vehicle by clicking on it and changing the '% along path' for that object. | You can always adjust any vehicle by clicking on it and changing the '% along path' for that object. | ||
- | {{:manual:image_11.jpg?600|}} | + | {{:manual:aa91.jpg?600|}} |
====Populating Vehicles Recap==== | ====Populating Vehicles Recap==== | ||
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[[ https:// | [[ https:// | ||
+ | * 11. Obtain the coordinates and enter them into the TSC (Make sure that follow the LONGLAT format) | ||
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+ | {{: | ||
+ | {{: | ||
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+ | * 12. Since these coordinates are the center points for both the project center and traffic path center the coordinates need to go into two locations | ||
+ | * 13. The final edits in the TSC that needs your attention are shown in the image below | ||
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+ | {{: | ||
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+ | * 14. Finally right click and select 'Run with Aerofly Content Converter' | ||
+ | * 15. You should now find a completed output folder in your Documents\Aerofly FS 2\scenery\places folder | ||
+ | * 16. Run Aerofly and head over to the area that you created your animated traffic and you should now see it in-game! | ||
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+ | **Note:** If your traffic doesn' | ||
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+ | **Note:** You can change the speed of your traffic by editing the decimal in your TSC file | ||
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+ | **Note:** You can add multiple paths to a single TSC | ||