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sdk:scenerydev6 [2020/01/19 03:41]
jf
sdk:scenerydev6 [2020/01/19 03:51] (current)
jf
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    * Now let's populate that vehicles. This can be done a few different ways so you can try different techniques to see what works best for you, but for this tutorial we will keep it basic. ​    * Now let's populate that vehicles. This can be done a few different ways so you can try different techniques to see what works best for you, but for this tutorial we will keep it basic. ​
    * Click on the vehicle that you just attached to your path and right click/​clone. Clone as an instance and keep the naming that 3DS Max chooses for you. Next using the '% along path' choose a random number from 1-100. This will place a new vehicle at the percentage along the path that you chose.  ​    * Click on the vehicle that you just attached to your path and right click/​clone. Clone as an instance and keep the naming that 3DS Max chooses for you. Next using the '% along path' choose a random number from 1-100. This will place a new vehicle at the percentage along the path that you chose.  ​
-   * Keep doing this until you have the amount of vehicles you want along the path. Now do the same for the remaining vehicles that you imported. Note- There is no limit to the amount of vehicles you have along a path. It's up to you to randomize them how you want them.+   * Keep doing this until you have the amount of vehicles you want along the path. Now do the same for the remaining vehicles that you imported. ​**Note-** There is no limit to the amount of vehicles you have along a path. It's up to you to randomize them how you want them.
 You can always adjust any vehicle by clicking on it and changing the '% along path' for that object. ​ You can always adjust any vehicle by clicking on it and changing the '% along path' for that object. ​
  
-{{:manual:image_11.jpg?600|}}+{{:manual:aa91.jpg?600|}}
  
 ====Populating Vehicles Recap==== ====Populating Vehicles Recap====
sdk/scenerydev6.txt ยท Last modified: 2020/01/19 03:51 by jf