User Tools

Site Tools


simulator:mcf

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
simulator:mcf [2017/01/17 23:45]
aerofly [Developer option]
simulator:mcf [2020/05/10 16:48] (current)
jh [gc-map.mcf]
Line 1: Line 1:
-====== Main Configuration File - MCF ======+====== Main Configuration File ======
  
 ===== main.mcf ====== ===== main.mcf ======
  
-The ''​main.mcf''​ is a [[simulator:​text_files|text file]] that is located ​in the user directory ​at  +The main configuration file (main.mcfis located at
-''​Documents\Aerofly FS 2''​.+
  
 +''​C:​\Users\%USERNAME%\Documents\Aerofly FS 2\main.mcf''​.
 +
 +**Deleting this file will reset the simulator settings**, but not the control assignments (see [[#​gc-map.mcf]] below).
 +
 +It's recommended to only change the settings through the simulator GUI as described in the [[manual:​general_settings|general settings]] and [[manual:​graphics|graphics settings]] pages.
 +
 +> Always backup the main.mcf before manually editing it!
 +
 +==== User Defined Scenery Folder ====
 +
 +You can define a second custom user folder by adding or editing your desired extra user folder path to the field: ​
 +<​code> ​      <​[string8][extra_user_folder][]></​code>​
 +located within the **main.mcf** file.
 +
 +The directory on your disk must contain the sub-folder "​scenery"​. ​
 +This gives users the ability to place their custom scenery in a location other than the documents folder located on the root drive.
 +
 +==== VR Native View ====
 +
 +Setting this to true enables the normal view on the 2D monitor as opposed to side by side view. This increases the demand on your hardware but it looks more attractive to bystanders.
 +
 +<​code> ​      <​[bool][vr_render_native_view_on_screen][false]> ​ </​code>​
 +
 +==== Multi-Monitor Setup ====
 +
 +Optionally you can display Aerofly FS on multiple monitors in full screen mode. Check out the [[manual:​advanced_configurations|Triple Monitor Setup]] that describes how to accomplish this.
 + 
 ==== Saved flight ==== ==== Saved flight ====
 +
 The last flight position, velocity, orientation as well as gear, throttle and flap position are saved in the ''​main.mcf''​ at the top, directly under the screen settings. The last flight position, velocity, orientation as well as gear, throttle and flap position are saved in the ''​main.mcf''​ at the top, directly under the screen settings.
  
Line 17: Line 44:
 ==== Developer option ==== ==== Developer option ====
  
-Almost at the very bottom of the ''​main.mcf''​ there is an option to enable the developer mode for Aerofly FS 2. Setting the ''​developer''​ flag to true will add developer cameras to the Aerofly FS 2 and enable other developer features. +Almost at the very bottom of the ''​main.mcf''​ there is an option to enable the developer mode for Aerofly FS 2. Setting the ''​Enabled''​ flag to true will add developer cameras to the Aerofly FS 2 and enable other developer features. 
-<​code> ​       <[bool][developer][true]></​code>​+<​code> ​       ​<​[settings_developer][developer_settings][] 
 +            ​<[bool][Enabled][true]
 +        ​></​code>​
 Probably one of the most useful feature of the developer mode is the possibility to quickly reload an aircraft while the simulator is running. Using this feature during aircraft development allows you to quickly modify the TMD description file and immediately see the results. You can assign a custom key in the controller menu. Probably one of the most useful feature of the developer mode is the possibility to quickly reload an aircraft while the simulator is running. Using this feature during aircraft development allows you to quickly modify the TMD description file and immediately see the results. You can assign a custom key in the controller menu.
 +
 +====== Game Controller Map ======
 +
 +
 +===== gc-map.mcf =====
 +
 +The ''​C:​\Users\%USERNAME%\Documents\Aerofly FS 2\gc-map.mcf''​ is also a [[simulator:​text_files|text file]] and it contains all joystick and keyboard assignments.
 +
 +**Deleting this file should reset all game-control assignments**. Please note, that there is also an [[manual:​controller|in game option]] for this purpose and that manually deleting the file is not the recommended way to reset the controls.
 +
 +
 +
 +
 +
simulator/mcf.1484693147.txt.gz · Last modified: 2017/01/17 23:45 by aerofly