User Tools

Site Tools


simulator:mcf

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
simulator:mcf [2019/06/19 10:05]
jh [VR Native View]
simulator:mcf [2020/05/10 16:48] (current)
jh [gc-map.mcf]
Line 1: Line 1:
-====== Main Configuration File - MCF ======+====== Main Configuration File ======
  
 ===== main.mcf ====== ===== main.mcf ======
  
-The ''​C:​\Users\%USERNAME%\Documents\Aerofly FS 2\main.mcf''​ file is a [[simulator:​text_files|text document]] that is located ​in the [[path|user directory]] ​at  +The main configuration file (main.mcfis located at
-''​Documents\Aerofly FS 2''​.+
  
-> Deleting this file will reset the simulator settings, but not the control assignments (see [[#gc-map.mcf]] below). It's recommended to only change the settings through the simulator GUI as described in the [[manual:​general_settings|general settings]] and [[manual:​graphics|graphics settings]] pages.+''​C:​\Users\%USERNAME%\Documents\Aerofly FS 2\main.mcf''.
  
-==== Saved flight ====+**Deleting this file will reset the simulator settings**, but not the control assignments (see [[#​gc-map.mcf]] below).
  
-Backup ​the ''​main.mcf'' ​before manually editing it!+It's recommended to only change the settings through the simulator GUI as described in the [[manual:​general_settings|general settings]] and [[manual:​graphics|graphics settings]] pages. 
 + 
 +Always backup ​the main.mcf before manually editing it! 
 + 
 +==== User Defined Scenery Folder ==== 
 + 
 +You can define a second custom user folder by adding or editing your desired extra user folder path to the field:  
 +<​code> ​      <​[string8][extra_user_folder][]></​code>​ 
 +located within the **main.mcf** file. 
 + 
 +The directory on your disk must contain the sub-folder "​scenery"​.  
 +This gives users the ability to place their custom scenery in a location other than the documents folder located on the root drive. 
 + 
 +==== VR Native View ==== 
 + 
 +Setting this to true enables the normal view on the 2D monitor as opposed to side by side view. This increases the demand on your hardware but it looks more attractive to bystanders. 
 + 
 +<​code> ​      <​[bool][vr_render_native_view_on_screen][false]> ​ </​code>​ 
 + 
 +==== Multi-Monitor Setup ==== 
 + 
 +Optionally you can display Aerofly FS on multiple monitors in full screen mode. Check out the [[manual:​advanced_configurations|Triple Monitor Setup]] that describes how to accomplish this. 
 +  
 +==== Saved flight ====
  
 The last flight position, velocity, orientation as well as gear, throttle and flap position are saved in the ''​main.mcf''​ at the top, directly under the screen settings. The last flight position, velocity, orientation as well as gear, throttle and flap position are saved in the ''​main.mcf''​ at the top, directly under the screen settings.
Line 21: Line 43:
  
 ==== Developer option ==== ==== Developer option ====
- 
-> Backup the ''​main.mcf''​ before manually editing it! 
  
 Almost at the very bottom of the ''​main.mcf''​ there is an option to enable the developer mode for Aerofly FS 2. Setting the ''​Enabled''​ flag to true will add developer cameras to the Aerofly FS 2 and enable other developer features. Almost at the very bottom of the ''​main.mcf''​ there is an option to enable the developer mode for Aerofly FS 2. Setting the ''​Enabled''​ flag to true will add developer cameras to the Aerofly FS 2 and enable other developer features.
Line 30: Line 50:
 Probably one of the most useful feature of the developer mode is the possibility to quickly reload an aircraft while the simulator is running. Using this feature during aircraft development allows you to quickly modify the TMD description file and immediately see the results. You can assign a custom key in the controller menu. Probably one of the most useful feature of the developer mode is the possibility to quickly reload an aircraft while the simulator is running. Using this feature during aircraft development allows you to quickly modify the TMD description file and immediately see the results. You can assign a custom key in the controller menu.
  
-====VR Native View====+====== Game Controller Map ======
  
-Setting this to true enables the normal view on the 2d monitor as opposed to side by side view. This increases the demand on your hardware but it looks more attractive to bystanders. 
  
-<​code> ​      <​[bool][vr_render_native_view_on_screen][false]> ​ </​code>​+===== gc-map.mcf =====
  
-====gc-map.mcf====+The ''​C:​\Users\%USERNAME%\Documents\Aerofly FS 2\gc-map.mcf''​ is also a [[simulator:​text_files|text file]] and it contains all joystick and keyboard assignments.
  
-The ''​C:​\Users\%USERNAME%\Documents\Aerofly FS 2\main.mcf'' ​is also [[simulator:text_files|text file]] and it contains all joystick and keyboard assignments.+**Deleting this file should reset all game-control assignments**Please note, that there is also an [[manual:controller|in game option]] for this purpose ​and that manually deleting the file is not the recommended way to reset the controls.
  
-> Deleting this file should reset all game-control assignments. Please note, that there is also an [[manual:​controller|in game option]] for this purpose and that manually deleting the file is not the recommended way to reset the controls. 
  
-====User Defined Scenery Folder==== 
- 
-You can define a second custom user folder by adding or editing your desired extra user folder path to the field: ​ 
-**<​[string8][extra_user_folder][]>​** located within the **main.mcf** file. 
- 
-The directory on your disk must contain the sub-folder "​scenery"​. ​ 
-This gives users the ability to place their custom scenery in a location other than the documents folder located on the root drive. 
- 
-  
  
  
  
simulator/mcf.1560931503.txt.gz · Last modified: 2019/06/19 10:05 by jh