Given Aeroflys high suitability for use in VR, are the developers considering enhancing the sim even further by taking advantage of the new VR technology's unveiled by Nvidia with its Pascal architecture? Specifically, I mean single pass stereo, lens matched shading, multi-res shading, etc....
NVIDIA VRWorks & Aerofly FS2
-
-
We might consider the new techniques if they are available for OpenGL and if the actual time for the implementation is not too high.
-
Well the sdk is available and does have OpenGL extensions.
I suspect if you expressed interest, Nvidia might even offer assistance. Just a thought.