Posts by admin

    @RoyPettit: Making Aerofly RC VR compatible is something we are already planning. The major issue is however, the Aerofly RC with its current GUI is not really suitable for VR, basically any desktop based menu stuff is not very user friendly. So we are still experimenting and trying to decide whats the best way to make our RC Simulators VR compatible.

    Dalfrak,

    yes, this is possible, but its not officially documented as you can break the simulator with it if you do anything wrong here:

    The problem is most likely your CPU. You only have an entry level CPU with just a dual core and fairly low Cache memory. If Aerofly loads new stuff in the background you will likely hit the limitation of your dual core CPU.

    Also, it is strongly recommended to not tweak anything on your system, e.g. remove those tools that allow you to adjust some system settings, with Windows 10 this is not required at all and will likely mess up your system. Also, restore all your BIOS settings to default and also do not overclock. In most cases this does not help at all.

    When running Aerofly, ensure no other program is active in the background, especially your 'tweak tools' or other things like Skype, Browsers and so on.

    Ah ok. As fernsehturm.tsc is in 'web mercator' you have to change the following block

    If you can't deal with web mercator, use lonlat instead so it would look something like this

    But the fernsehturm is modelled with autoheight false so to adjust the position add a height offset to the line marked with XXXX

    The height parameter has no effect for object placement.

    The Tower position in the TSC does not place a 3D object there, its just for properly handling the 'tower view'.

    The tower is usually inside the TMB file as a virtual name which is then pulled from our XREF object library. You cannot modify this.

    If you ask us, the developers, we must also ask you: what can you do wrong with Aerofly? Adding all available AddOns, the sum of all your purchases for FSX is still significantly lower everything you can purchase for Aerofly. So why don't you give Aerofly a try and enjoy it for what it already offers? At its current state, we of course do not offer many things other simulators have, but on the other side we also have strengths where we excel existing simulators and its not only VR!

    Also to answer a few of your questions: No, we do not only focus on VR and we personally don't think it takes 80 GB to create a good looking scenery of England!

    Behind the scenes we are working on many other features like new regions, new airplanes ( and helicopters ) and of course new features. Aerofly is an evolving simulator so expect to see many exciting features. We can't promise anything at this point, but we can tell you we are fully dedicated to enhance and improve Aerofly FS.

    XRef objects from our USA set referenced lets say in Europe are not always working as we load those XRef objects only if we are close to the USA region.

    One can manually fix this by editing the ref TSC file but this will not work after an update.

    We are aware of this and we change the XRef system, so more objects of our library are available all over the world.

    This question cannot be answered, it depends on an enormous amount of factors.

    It really depends on how the object is being used. If you use the hangar on your airport lets say 1 to 5 times, there is no issue using 2000 polys for it. If you use this hangar 100 times on a single airport you might want to reduce the poly count. Also if adding more polys gives you the chance to maybe save on a few textures, this is also a consideration.

    As always, you should consider your overall project and ensure the total polygon count is within reasonable limits, e.g. 100000 to up to 1000000 for complex airports.