Not without pedals I think.
Posts by Jet-Pack (IPACS)
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Hi,
for me the long needle (feet in hundreds) hides behind the background between 400-800ft (on any thousands). It makes no difference if i am on Open GL or on Vulcan. It looks like the background mesh of the altimeter-gauge is not plain flat or if the needle swings behind the background.
Can anyone confirm this (just want to now if this is only on my machine...)?
Best regards and THANK YOU FOR THIS VERY GREAT BIRD!
Philip
Noted, thanks!
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I don't use VR but had the game close on me after changing some graphics settings. It successfully applied twice, very soon after, I entered the Controls menu and it froze, then exited and did not return.
Can you remember what you changed in the settings? This helps us track down issues.
What do you mean with "did not return"?
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No that just means developers need to contact us directly.
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The R22 doesn't have a public tmd file, for data protection.
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The main rotor rpm remains constant in a helicopter, so it's a bit counter intuitive at first when you are used to more power/faster prop/aeroplane goes up in air.
The clutch comes in for when the engine stops while you are still up in the air, it allows the rotor to keep spinning and give you some control even though you may have no engine power. That allows the helicopter to sort of act like a big parachute and get you down safely, it's called an auto rotation.
There are lots of good tutorials on youtube, but Nick Murray has an excellent channel of helicopter reviews, Smarter Every Day did some good stuff, and there's one called 'helicopter lessons in ten minutes or less', that's really good. I'll post some links when I have a bit of time.
The R22 also has a free wheel, you can't depend on just the clutch when the engine stopp mid air. You'd need to be fast to disengage the clutch...
The clutch is more to start the engine without having to spin the rotor.
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I have noticed a bug when viewing a recorded segment of the R22. The main rotor on play back is turning in slow motion.
Other than that I have not seen any problems. I just completed a flight from Trenton NJ to the FedEx terminal at Newark airport and it was a blast to fly the R22 and to land. Getting better at landing.
Great work to the IPACS team.
I think that is like a shutter speed effect. The recording only samples the state every so often, which means couple or rotations get lost each time. We might be able to fix it, I'll ask
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First, thanks!!!!!!!!!!
If I may, a constructive comment, it's a bit to easy on the easy mode and a bit (the cyclic) to sensitive on the PROFI mode.
But in general it's a superb addon to explore slowly so my places.
I only have 10 hours of real flying on an old 47 but like I said it didn't feel that sensitive.
Regards, Ben
In the real aircraft you have a much greater movement on the stick, it's probably at least 4 times longer
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Give it a few more hours and you'll get that aha moment. I can hover the r22 within the small deflections of the free play in the joystick. It is that sensitive and my joystick is that bad
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That is illegal, there is a sign on the cyclic control that explicitly tells you low g flight prohibited!
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The helicopter starts at 100 % RPM with the governor engaged and the throttle at the correct position.
The governor will take care of the rotor speed for you, up to a certain limit (engine idle or full power)
When you raise the collective the blade angle is increased on all blades, the rotor creates more lift and drag. So governor increases power. Increased power means more torque on the driveshaft, that is manually canceled by the tailrotor.
To adjust the attitude of the helicopter the cyclic is used. That changes the blade angle throughout one rotation of the rotor, e.g. increases when the blade is at the tail and decreases at the front... This allows you to steer left/right and forward/aft
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Could you test it without steam vr?
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My wish Jan, is to download R22, not some update. I still can not find the helicopter on Steam
Thanks, and regards: Delfin
The R22 is part of the update to the core Aerofly. Your Aerofly needs new code to be able to simulate the R22 helicopter and new files, which are included in the base Aerofly package. Get the update = get the R22.
There is no separate download or installation needed.
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OpenGL or Vulkan?
Do a game integrity check and the usual driver update...
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Found a carrier docked at Virginia Key on final for Miami Intl. Think I'll practice with the R-22 for awhile.
Awesome
Finally found a decent parking spot in NYC
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Think I'm missing something. Love it but I don't see any easy or pro flight choice. So far I'm just setup for joystick and throttle. Flys fantastic. I've no idea what to set up the other controls with.
Also you mention loads of helipads. Seems like only a select few appear on the map until you click in an area. They take some finding Haven't found any in Denver.
The profi mode can be switched in the aircraft selection menu, underneath the text description.
Profi mode just disables all stabilization
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Ray,
Can you please tell me the route to find (and configure), in Steam to automatically load "High Priority"
You don't have to configure anything, just make sure you are connected to the internet, open steam, select aerofly and press play. Steam will start downloading the update for you.
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Kann mal einer kurz die Steuerungsbelegung erklären? Die ersten vier sind klar - aber bei Gas, Clutch ( Gas und Kupplung ) kann ich mir noch was drunter vorstellen ( was muss da eigentlich gekuppelt werden? ), aber was ist "Governor"? Rotorbrake = gleich Rotordrosselung? Also, wie eine Bremse?
Die anderen Kanäle musst du nicht belegen. Gas, Kupplung und Bremse brauchst du nur zum Abstellen, nicht während des Fluges.
Der Governor ist ein Drehzahlregler, er kümmert sich während des Fluges darum, dass dein Rotor auf Drehzahl bleibt.
Zum Ausmachen wird zunächst das Gas zugedreht, dann fällt die motorleistung und -drehzahl und aber der rotor dreht sich durch den Freilauf erstmal noch weiter, Man kann den Motor komplett abstellen und der rotor dreht sich und man kann noch kontrolliert sinken und landen (auto-rotation).
Wenn der motor abgeschaltet ist dreht der Rotor noch sehr lange weiter, deswegen gibt es eine bremse, die den rotor stoppt.
Zum Anlassen wird der Motor gestartet, hier muss man erst die Kupplung öffnen, wie bei einem PKW. Wenn der Motor warm ist kann die Kupplung geschlossen werden und der Rotor läuft langsam hoch. Schließlich wird wieder gas gegeben (ca. 50% reicht) und der rotor beschleunigt auf die nötige Drehzahl.
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In order to fly the R22 realistically, how ho I have to assign my axes...?
Elevator > CyclicPitch?
Aileron > CyclicRoll?
Throttle > Collective?
Rudder > TailRotor?
Yes exactly like that!
You can invert the collective by moving the joystick axis in a different direction during the assignment.
You fly with the axis inverted or have it the same way like your normal aircraft throttle, depends on your taste and configuration.
I use a throttle quadrant which I clamped next to my chair, immitating the motion of the collective lever in the cockpit. Therefor my increasing direction is still the same but I flipped it geometrically by 180 degrees; levers now pointing away from me, not towards me when at idle/collective down