Take off from Santa Monica (KSMO), California, and locate the famous "HOLLYWOOD" sign in the hills above Los Angeles.
Land in the parking lot above the sign.
I almost made it
Take off from Santa Monica (KSMO), California, and locate the famous "HOLLYWOOD" sign in the hills above Los Angeles.
Land in the parking lot above the sign.
I almost made it
When I switch to another small window over the Aerofly window, a Notepad window, or GmapHD, for example, AFS2 keeps running, but I lose the ability to move the controls with the joystick.
I have no such problem in FSX or X-Plane.
I am running Aerofly in full-screen mode, I think. Could that be my problem? How do you switch between full-screen and windowed mode? (I couldn't find it in the Wiki or on this Forum).
Well, since this thread has already been hijacked, I'll just underline the advantage that TileProxy provides - namely, you don't have to download and install gigabytes of photorealistic tiles to fly anywhere in the world where aerial/satellite photos are available.
But Christian Buchner has abandoned TileProxy. There is a new approach being developed, that gives a similar end result without a lot of installation hassle. ''World Terrain" is the name of this new FSX/P3D utility, and it's available for free evaluation. I use it all the time for flying low and slow in FSX Steam Edition.
Not up to date in Canada - at least 2 years old.
When I read here about Windows Mixed Reality (WMR) headsets working with Steam VR and Aerofly FS2, I began to dream that I could "get into" VR with my current PC and without breaking the bank.
My PC is a Dell XPS8700 purchased in 2014, with an i7 4770 CPU at 3.4 GHz, and a Radeon R9 270 GPU with 2 GB DDR5 video RAM.
It runs AFS2, FSX SE and X-Plane 11 with satisfactory frame rates.
When I run the WMR compatibility check, it says:
"The graphics card hasn't yet been tested with Windows Mixed Reality on the PC configuration you're using. If Windows Mixed Reality doesn't run well, consider installing a compatible graphics card or switching to a compatible PC."
When I run the Oculus Rift tool, it says:
"Your iDisplay (Microsoft Corporation - WDDM v1.1) graphics card doesn't meet our recommended specification, which is an Nvidia GTX970/AMD 290 equivalent or greater."
Since I am only interested in flight simulation and not action gaming, I am wondering if I should try VR with my present hardware.
Those of you with some experience with the various VR platforms, do you think I would be wasting money buying a current headset with this current hardware?
Thank you for your opinions.
We have also added support for FSWidgets which can now be enabled from within the settings menu.
That looks interesting. I own many FSWidgets FSX apps for Android. I'd like to hear more details about this feature. Can I connect GMapHD on my Android tablet to AeroflyFS2 on my PC, for example?
Well, it's a bit more complicated than that. Here's a tutorial that is geared toward FSX, but if you can get the approach chart and the route charts for a location in Aerofly, you should be able to set the weather and the location and just repeat as required.
Avare works well on Android:
The Wiki tutorial (https://www.aerofly.com/aerofly_fs_2/d…cenery_creation) assumes familiarity with the old, abandoned FSEarthTiles (FSET) program, asserting that there are "tons" of support sites and videos on the Web.
So I looked, and found a couple that helped me get my head around some of the concepts.
FSEarthTiles Tutorial - Free VFR Scenery for FSX and P3D - Drawyah Games
FS earth tiles how to and masking basics - RJ's Tech Cave
The second video is especially good because he takes the trouble of explaining the various files being created by FSET and their function in FSX.
Well, creating an airport with the SDK is 'way beyond my skills and finances.
Is there any way to submit requests for airports to IPACS and/or skilled Aerofly users?
I wish this airport in Long Island could be added to the New York area:
Would it be possible to add it using the Aerofly FS2 SDK?
According to Skyvector, KNEL is a single airport with the name "Lakehurst Maxfield Field".
I ask you: if instead of flying with Earth Proxy, you did with Google Earth, the bit rate would be equal or higher (between 10-20 Mb./s.)?. Could you fly over Vermont / New Hampshire again, but with Google Earth and tell me the results in Mb./s?
Here is the result while flying in Google Earth's SR-22. The same modest bit rate, less than 20 Mb/s. Not surprising, since Earth Proxy is doing essentially the same thing, but requesting Google Earth coordinates through FSX/P3D rather than through the joystick.
Can anyone in this forum, explain me with some amplitude this concept "the limiting factor" applied to the RV ?. As a rule and for a normal vision in VR, what amount of information / second, should we be able to download on the internet ?
delfinpm:
If I understand your question correctly, you are concerned with the data streaming rate (in Mb/s) required to stream scenery from Google Earth into the simulator. I don't know about Virtual Reality, but I just did a flight over Vermont/New Hampshire with Earth Proxy while monitoring the download rate in BitMeter.
As you can see, the bit rate is hovering around 10-20 Mb/s. Not much at all.
Another example of what's available today to stream photorealistic scenery to FSX and P3D:
World Terrain is the successor to Christian Buchner's TileProxy. It's being actively developed by "Macker"
Free download of version 3.04: http://www.hush.software/#products
Beta testers' comments, videos, screenshots, en français:http://www.pilote-virtuel.com/viewtopic.php?id=81167&p=1
[Blocked Image: https://img4.hostingpics.net/pics/700151CenturionSerrePonon1.png]
Here I am lining up for Neuville (CSV9). Note the FSX weather, traffic and custom addon airport:
@drhotwing:
That's great news about being able to create our own photorealistic scenery using the IPACS tool and various image sources.
So I just wanted to point out a slightly different approach that doesn't require downloading huge files - namely, streaming the tiles "on the fly".
That's what this new program called "World Terrain" does. It's a similar process to the old TileProxy program by Christian Buchner.
World Terrain is under active development. The latest version 3.04 is available for FSX and Prepar3D here:
https://dl.orangedox.com/UBaBJnbqhAs1zXZIpV
and there are videos and screenshots and user feedback on this forum:
http://www.pilote-virtuel.com/viewtopic.php?id=81167
I hope IPACS could consider a similar streaming approach to providing global photorealistic scenery.
That's normal. There is no scenery outside of the developed areas.
I would love to try it, but how do youu do it! :confused:
Here ya go:
http://fsdeveloper.com/forum/threads/…65/#post-750175