Sorry, i can't find any information on how to implement "soundmapping" and "sound_loop" in the wiki.
Code
//Servo Rudder Sound
<[string8][object][servolinear]
<[string8][Name][ServoRudderSound1]>
<[string8][Input][ServoRudder.Output]>
<[float64][OutputSpeed][2.0]>
<[float64][Position][1]>
<[float64array][InputPosition][ 0 1 ]>
<[float64array][OutputPosition][ 1 0 ]>
>
<[string8][object][servolinear]
<[string8][Name][ServoRudderSound2]>
<[string8][Input][ServoRudderSound1.Output]>
<[float64][OutputSpeed][20.0]>
<[float64][Position][1]>
<[float64array][InputPosition][ 0 1 ]>
<[float64array][OutputPosition][ 1 0 ]>
>
<[string8][object][mixlinear]
<[string8][Name][MixServoRudderSound]>
<[string8][Input0][ServoRudderSound1.Output]>
<[string8][Input1][ServoRudderSound2.Output]>
<[float64][Weight0][0.050000]>
<[float64][Weight1][-0.950000]>
<[float64][Offset][0.00000]>
>
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