Posts by Overloaded

    I didn’t notice any frame rate drops below normal, and the device didnt event get ridiculously hot either. Just the fact that the trees flickered…

    It is confusing, Raybo has reported his device as a 3rd gen pro and as a M1 pro so we need to hear from other 3rd gen and 4th gen users to hear how they are getting on. If another 3rd gen pro user gets trees it would be very interesting.

    The other C 152 was well regarded if I remember correctly. I didn’t try the Duchess in FS2. I already had it in original Swiss only FS/FS1 in PC and in mobile.
    The real Duchess was a training device with two underwhelming 180 hp O-360s. It only had to sustain its single engine altitude in a predictable multi engine flying lesson. It was far too underpowered for any ordinary twin flying with some reasonable reserve power.

    Now, for me, the cockpit brightness setting on aircraft during the day doesn't work at all, whether I set it to the minimum or maximum; it makes no difference. The cockpit lighting remains the same throughout the day regardless of the brightness setting.

    Same for me with an old Android phone, however it works really well in iPadOS.

    It depends on the what quality is delivered.
    In FS2 I was happy with the Just Flight Piper Arrow but their Cessna 152(150?) was awful and I cancelled the purchase after a few minutes. It was unstable in the landing run and its sole VOR instrument had no to/from indicator flag which is 100% unforgivable to me. I simply have to have perfectly functional and realistic instruments in a flight simulator. It obviously was not ready for release and Just Flight were not known for updates and fault corrections.

    There is/was another C 150/2 on the market, I didn’t try it.

    To see how bad it could run I tried my Snapdragon 855 powered Android year 2019 Sony Xperia phone with a (vertically truncated) 4K screen on presumably impossible 80% pixels and ULTRA graphics quality (!) around Oakland-SFO with clear skies using the Dash 8 and the 737-800 and got rock solid 60 fps and 30 fps on the frame rate limits. I ran an external stopwatch against cockpit clocks and Aerofly was about a second per minute FAST.

    I was exceptionally surprised to see it do so well and honestly I am not posting fake numbers.

    Aerofly version 1.05.09.02. 14th November update. Aircraft lights was selected off. It runs on Open GL (it gave unreliable stability in an old Vulkan beta several years ago).


    What hardware is giving these low rates, what settings are being used?

    Works fine on my iPad Pro which is 3rd Gen. I’m using beta.

    Hi Raybo. Under settings, general and ‘about’ what does your iPad report as? You have quoted about three different models for your iPad and it would be important if you actually have stable trees in an iPad pro that is a generation older than one which is giving difficulties.


    I bet if you turn down the graphics quality all the way down to ‘low’ and pixel density to 60% with limit frame rates turned on ‘yes’ your clock will run at normal speed. If it does then you will know that you only need to adjust the settings back up in single increments to find the working limits.

    The niceness of the sim at the lowest settings might surprise you. I run an old device at low settings and don’t really notice the difference.

    Blame ‘whoever’ caused the migration of the magnetic north and south poles and the related local … variation of the magnetic variation over the years. My local runway 16/34 has become 15/33. We were taught to use seven degrees of westerly magnetic variation when I was learning, it is now three degrees west.
    (We were taught ‘seven west’ because the instructors hadn’t updated it for years! It was actually nearer to five).

    What are Aircraft Lights in Android graphics settings supposed to do? I cannot see a difference in internal, external or tail fin logo lights. I tried a forum search but could not find an explanation.

    6 years old, originally high specification Sony Xperia phone. Snapdragon 855. Android 11

    Aerofly Version 1.05.09.02 (not beta). Updated 14th November 2025.

    I’m a bit of a Luddite so I have steered totally clear of non IPACS files in FS4. To also be a bit of a Bull in a China Shop I’d have to say fix the sim’s gross errors and any implications to user generated scenery are a new project for the designers.

    My last flight sim designing was producing a reverse pitch control canard in MS FS3 or was it FS4? thirty five years ago.

    Possibly the core of the sim is deemed to be irreparable and the lack of information might suggest that no attempt will be made to address the range of outstanding deficiencies?
    There is bound to be some work already done on the eventual replacement to FS4 and FS global and perhaps any deficiency consideration is aimed at not having these problems appear in that development?
    The only glimpse of their intentions that I saw was the comment that adjustments or repairs would need a time consuming gigantic screen and alteration of a mountain of data and they are not overly enthusiastic to start soon or to do it too often.