Posts by Overloaded

    The Slow iPad Helicopter is solved.
    These are my early impressions, they are vastly improved but one or two things stand out.

    UH-60 nice. Smooth and harmonised response.

    EC135 … not sure if there is something odd about the response to the collective and torque.
    The first time I used the EC135 it seemed to perform unusually strongly in the vertical plane without strictly corresponding changes in power generation or collective position. It wasn’t translational lift and I don’t have enough low speed ring vortex knowledge to say how authentic this is but I was trying to avoid ring vortexes. The FLI and VEMD indications didn’t suggest anything strange.
    It seemed OK next time I tried it.

    R-22 tends more than the others to a sticky/non responsive touch screen slider rudder/torque pedals input.
    Low speed and hovering it exhibited very rapid yaw swing single twitches of from one to three degrees on reversal of the rudder input’s direction, IN the direction of the new input. It happens most times and seems worse with applying the (permanently mobile sim assisted) left torque pedal. It is very noticeable and unpleasant.

    Thank You for the correction.

    iPad pro M1 12.9" 8 GB.

    Try getting the feel from doing everything by the numbers every single time. Consistency really helps.

    Set up a zero wind ILS on the auto pilot and look at the rate of descent, the power produced and the pitch attitude. Use the sim FMC’s Vref approach speed and even though there is no wind add 3 to 5 knots just for consistency. The plane weight is fixed in the sim so you should be able to get nearly identical approaches every time flying manually if you make the plane do exactly what you want. You will get the feel when all the numbers get to be right every time.

    Flying it manually add a trace more power to allow for manual flight’s minor deviations and hold the final configuration exact speed and rate of descent all the way down to well under 100 feet, starting to reduce power passing 50 feet and pull it all off at 20 feet as at the same time you hold the pitch attitude at exactly 2 to 3 degrees nose up. That will be all of your flare.
    Butter landings are for ignorant and clueless YouTube video ‘expert commentators’.

    For the 737-900 with flaps 30 see if there is much variation from these (FS4 and FS Global) final configuration numbers.

    154 knots (V ref plus).

    900 reducing to 850 fpm descent rate.

    65 reducing to 63% N1- with only minor adjustments.

    Flare max 3 degrees nose up.
    For clarity the F/D and FPV can be turned off. Don’t fly the FPV symbol.

    Do not fixate on an exact attitude on the descent, adjust the pitch and power if necessary to hold the speed and rate of descent. (Remember that the attitude indicator’s plane symbol can easily be moved up and down before a flight and some planes like the 747 have very non vertical panels which can be misleading with analog instruments).

    Re. the hardware controls use manufacturers sensitivity and S curve software if available to keep the plane from being over sensitive. The Aerofly sensitivity calibration should make the sim 737 behave like an easy flying Cessna, bigger planes are easier.
    The various joysticks and yokes will not be perfectly set up out-of-the-box.
    In the FS4 input devices menu, for sensitivity I use the centre of the slider in line with the right edge of the ‘w’ in ‘low’. That is just what works with my very basic joystick.

    There was a brief SFO area beta-like trial many years ago asking for reports of any scenery effects. The ‘holes’ appeared after that trial so there must have been a fundamental scenery software change at that time. The holes are still particularly frequent about 5 nm south of SFO.
    The holes are similar to the ‘black space’ visual effect outside of the edges of the narrowing scenery coverage approaching the Earth’s north and south poles.

    My Android FS2022 R-22 has semi-stuck touch collective and pedals! I have to release the touch before sliding.

    I just re-installed FS2023 and realised that I hadn’t got the R-22, iPad or Android🤬, however FS2021’s R-22 is good. Android’s FS Global R-22 is of course unaffected.

    (Buying the FS2023 plane bundle #2 on top of bundle #1 and most of the scenery add-ons was just too much! Only good for one year too in that new sim every year era. It was a shame to me as I really liked FS2023, it was smooth and stable.

    I had PC, iPad and Android Aeroflys to support😢)

    Look up ferry flights, big temporary fuel tanks can be carried in the cabin. Routing from Concepción to Aukland the longest leg would be about 2,300 nm from Easter to Tahiti.

    South America and Africa are often missed in round the world holidays.

    Being a bit slow myself I just noticed the mathematical relationship, 60/160 and 60/80. My iPad runs at 0.375 speed and yours at 0.75 speed. For our friends who are uncomfortable with tens, that is 3/8 and 3/4. The iPad pro M1 is twice as unusable as the iPad9 with the FS Global R-22.

    See why it is worthwhile keeping old Aerofly versions on your device!

    I'd bring up the online reported Mac Air M1 resolution of 2560 x 1600 compared to a 4K monitor's 3840 x 2160. You would not fully enjoy the modern large monitor rewards if playing 'desktop' FS4 on a device that is similar in screen size to the larger iPad pro but which offers significantly lower resolution. You could see a similar resolution to 1440p's 2560 x 1440 which might be acceptable seeing that you would change from Aero on a phone to Aero on a 13" diagonal screen.

    My FS4 takes up 220 GB of storage, will your Mac Air still have a good reserve of storage capacity? Look at the total price of FS4 with the aircraft bundle and decide if the benefit is worth the total cost.

    I have no Mac experience but my M1 iPad pro's FS Global shows no apparent slowness compared to my PC's FS4. The iPad pro and Mac Air hardware differences seem relatively minor but the 'PC' operating system on the Mac Air might make a big difference.

    The iPad pro's M1 is not trying to handle the vastly more sophisticated FS4 scenery graphics usually handled by the PC's large and expensive dedicated graphics card. Would you be content with possibly having to select low and medium Graphics Quality Settings? but then the Mac Air display resolution would be less demanding.

    Hopefully some viewers with relevant Mac Air experience can advise you.

    iPadOS update installed Mon 21 April. iPadOS 18.4.1 (22E252)

    R-22 still flies in slow motion and is unusable. One minute on the R-22 instrument panel clock takes exactly two minutes and forty seconds on an external stopwatch.
    This is unchanged from the performance before the OS update, the R-22 on a iPad pro M1 12.9" 8GB runs at 0.375 times the true rate.


    I previously tried the UH60-M and it also ran at a slow rate. All the fixed wing models that I tried ran at the normal time rate.

    The update documentation listed many fault fixes so they are happening, the Concorde got the 'mirror image' VOR RMI needles fixed as well as the frequency counters turning over past .45 instead of past .95.