Not everyone in the community thinks that ATC or multiplayer matter at all.
Posts by Overloaded
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Remember haze flattens the contrast and saturation. The ground is frequently far away.
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Could the building brightness have some subtle variation?
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Arriving too early. If I got the German wiki right Bressaucourt opened in July 2011.
Finding it using nav-aid bearings.
Jeppesen navigation sheets have a valid from date
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How can you stock pile mass produced hard written DVDs of a nominally bug free version in the near future. It will be a Public Relations disaster.
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Infinite Flight Simulator
https://lh3.googleusercontent.com/vC5UI5AMRGPuB9…Dr3YBh7wdo=h900
The waves are very good, the swell is too long and a bit random. It wouldn't get that long in the Southern Ocean. Doing things oversize is probably easier on the hardware, less to depict.
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Both, I haven't had my PC version working since the giant download in the spring (northern hemisphere). With the mobile visibility slider all the way to the left the visibility is somewhere around 0.3 nautical miles. There are no fancy ALSF or what ever approach lights at FS2 mobile Monterey. With minimum vis' the runway lights appear at about 120 feet height, 320 feet altitude, that is with the PAPIS fixed in beta.
Wind from the right, threshold elevation approx 200 feet. 100kt is ATC friendly.
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Hand flying an ILS to minimums is just fun. It is great just flying Aerofly in the soup for ten minutes and maintaining a chosen height plus or minus 100 feet, the sim height keeping is harder than real life! Perhaps if a certain genre of pilots did a lot more hand flying they would be better at fixing unexpected events.
IPACS have mentioned mobile beta testing, a 100% minimum visibility ILS is brilliant with the fog piercing PAPIs fixed. Seeing the runway lights appear properly when well below any sane decision height is so rewarding.
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Best of luck with the weather. Hope the sea isn't all muddy from untimely storms, it takes a weeks dead calm to see much sea bed in N.W. Europe.
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Trying to copy photographs is 100% the wrong way to go, people do not take pictures 90 degrees to one side with light glaring off the into-the-sun lit water surface.
Deanl90's pic is very good but the wave size needs to be kept small, big waves come from large bodies of open water.
Jan's video is of a fairly calm day (waterside waves seen at time 6.56. San Francisco fog is a fameous but also a calm air phenomenon) in a land locked bay surrounded by high ground. They were departing off runway 01 Right and landing on 28 Right, 90 degrees apart.
The Golden Gates view at time 1.09 shows the bridge towers shadows direction, the sun direction is about 170 true, about 155 magnetic. Some ocean swell and perhaps tidal flow is entering the bay at this point which is the best into the light view. The waves are not visible from that height (they would be visible to the eye and perhaps also in a 4K2K video) but the long wavelength swell hardly moves and the changes are largely from the changing bearing of the aircraft.
The final approach is over fairly calm water with the light from about 50 degrees to the right of the tail. Little specular return off the waves could be expected.
Even with little wave texture the video did show that the water lighting was not fixed and varied according to the sun direction.
Old FS water effects on 'Ultra' are pretty good.
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It's like an overcast day now in FS2 but with a fixed static light bias based on the lighting direction in a still photograph. The local surface illumination and reflections do not vary with aircraft movement and the direction of the sun or brightest clouds, actually you can fly from a light to a dark surface with apparent constant lighting conditions on a constant heading, like an insect walking over a photograph.
I would prefer the current set up to oversized fast moving giant super swell like undulations.
Practically fixed, true-size waves with specular lighting changes from moving illumination angles caused by the aircraft passage would ... reflect how I saw open water waves.
Not easy to see between the Rhine and Stuttgart?
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Very interesting, have you thought of doing a set of rudder pedals? Do you wish to reproduce actual control loads?, a twin on one engine near the minimum control speed would need pedals to exert something like 40 Kg before trimming, sort of like standing on bicycle pedals trying to getup a steep hill.
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That must be why they were so fond of the dessert areas!
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Water lighting as in old FS would be essential, sorry if it has been fixed already, I don't have my PC version working right now. Giant over fast waves would look awful but lighting and apparent texture changes with viewpoint movement is really needed, flat water photos are quite eye grabbing and do make a negative impression.
Good luck and I hope this gives a well noticed relaunch of public attention and lots of sales.
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The Android Pixel C screen shot was reduced from 2560 X 1800 pixels. Here is a 1024 pixel crop, the big original is too large to post. The route ILS localiser and glide slope indicators are working. They are visible on the original post if clicked for full screen.
Jan are there plans to fix the missing 747 VOR/ADF needles? Only the DME indication works on the nav panel on the right. They used to be OK.
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Jet engines, turbo fans and turbo props burn huge amounts of fuel at idle, they have ten times more residual thrust than the wash from an idling piston engine and prop.
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Can you zoom in on cockpit pics and get a manufacturer name or model. The same might be available in a search online. I doubt if it would be really that relevant in Aerofly.
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It is with the brakes off.
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