Yes, we need a correction by IPACS, that is out of question.
With "affecting existing sceneries" I mean especially the regular, non xref objects which we gave an offset.
A very good and detailed examination Antoine.
I hope that IPACS will solve that issue for all us developers soon.
However a solution will hit all our sceneries, where we used a height correction for objects near runways.
If the stuttering does not occur with 30 or more xref cars, then the jetty is not at fault but rather the boats are.
Thank you for your hints!
No stuttering without boats. So I am on the search for some low poly boats now (fitting to the scenery).
Can anyone support me here?
The scenery looks more lively with some big ships I think
Is there a program Kevin, to make such nice DVD boxes?
They look so authentic!
Ahh, OK, sorry for my bad English. only found that:
now I know what you ment (and where).
wharfs/Jettys, boats would be fitting
Doh I guess I can try to add them myself
If you have some low poly tmb models of jettys, would you share them with me for publishing?
The ones I used in the Apollo and Turkey Point project are causing stutter, when more of 30 boats are in the view.
In preparation to ozhomeroz boats, I installed several buoys to warn for rocks. The OSM infos in the Lofoten area are very precise:
If the community agrees, I would like to add more objects to the Lofoten project, like piers, commumication towers, pylons, ships etc. and upload them for all.
For the pylons I had a look into Google streetview how they should look like:
I made some special objects to come close to them:
However I have a problem with the recent cultivation:
All pylons are shown as house-piles.
IZ0JUB Michael, would it be possible to re-run the Scenproc7 script, but without using Towers? (AM / FM / Comm / Power-towers etc)
A very helpful Tutorial page, which also I did not know before.
Jan, maybe you could place a sticky link for it in the General Discussion?
(Like Help and Hints...)
For which actions do you use it Michael, re-coloring?
Is anyone else getting an issue with the Grand Palais of the glass roof flickering and some of the walls flickering transparent?
Yes, there is a transparency problem with the building. I am currently working on a solution.
Indeed IPACS, there is an urgent need to solve our common problem of manipulating XREF objects in the elevation!
Please support your intensive scenery developers at least a little bit.
numbered as used by "Hartman" for his photo scenery
Thank you Michael, now the assignment is very clear!
Seperate folders become important, if parts of the cultivation need to be replaced, and you have to know, which one to remove.
Different building folder allow also different textures for the houses by the way.
As long as the project is in continuous development - at least I must have a clear structure. I therefore prefer this:
I admire your absolute homogenous ocean color and no patches at all visible!
Beside that, I use the following folder schema (optimized for a Steam installation):
And this structure for the places. This copies also double tscs nicely together.
Yes, water mask is always an issue in AFS2 due to lack of both:
- a water texture in AFS2
Activating watermasking in AeroScenery helps against white areas, but not against Googles bright blue areas.
You even can see structures in the IPACS "standard" color, which is a lowres satellite pic as Antoine mentioned.
Painting with a soft brush set to the lowres satellite color towards the white line might be the best strategy nevertheless.
Here a typical example near Le Havre / France