Posts by TomSimMuc
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Thanks Phil, I am really looking forward for such a solution since the beginning of my cultivation...
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Hi Clayton, you nearly done it.
You need a runway object.
1) Add the bold part to your .tsc file
2) Unzip runway.zip and copy the contained runway.tmb to your folder (where the .tsc file is saved)
<[list_tmsimulator_scenery_object][objects][]
<[tmsimulator_scenery_object][element][0]
<[string8][type][ground]>
<[string8][geometry][runway]>
<[vector3_float64][position][153.11 -24.40 -10]>
<[float64][orientation][0]>
<[int32][autoheight_override][-1]>
>
>
Regards
Thomas
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BelGeode is right: On a stronger computer the difference might be very minute
and a one window setting more convenient for co-spectators or video recordings.
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Independing if IPACS will modify the number of parking spots or not:
Just add the bold part to any airport .tsc file you need and adapt the coordinate.
Thats it. A job of less then 60 seconds. No recompilation or whatever necessary.
You easily find the required coordinate in google earth for example.
<[list_tmsimulator_parking_position][parking_positions][]
<[tmsimulator_parking_position][element][0]
<[vector2_float64][position][11.627970 48.071115]>
<[float64][heading][160]>
<[string8][name][Start Position #1]>
>
<[tmsimulator_parking_position][element][1]
<[vector2_float64][position][11.627770 48.071115]>
<[float64][heading][160]>
<[string8][name][Start Position #1]>
>
>
Regards
Thomas
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I would chose VR view on screen, as the regular view with one window will cost you some performance.
Regards
Thomas
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Thank you for your professional oppinion.
I too agree, that the ground should stay dark. (Exept in big cities, where that many lights do illuminate the ground).
My mentioned pictures are made from a flying aircraft. None of them are showing any light stripes, which is hinting to a relative short exposure time.
Also when googling for "Chicago at night, from the cockpit of a plane" you see, that the lights are brighter then the instruments.
I would be satisfied, if aerofly is showing it that way (without the unnecessary haze).
Please compare that picture to my screenshot done with a 747 cockpit with default instrument light settings (medium). The city lights are so faint, that they are barely visible.
Thomas
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Thank you,
<[vector3_float64][position][14.439575 40.802602 -10]> did the job.
Now Neapel has one airport less
Thomas
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When defining a cultivation area a runway must be defined; otherwise the cultivation will not be shown.
However I would need to hide that runway, as it does not exist.
What is the proper way to do so?
<[bool][autoheight][true]>
<[list_tmsimulator_scenery_object][objects][]
<[tmsimulator_scenery_object][element][0]
<[string8][type][ground]>
<[string8][geometry][kdwh_rwy]>
<[vector3_float64][position][14.439575 40.802602 0]>
<[float64][orientation][100.4]>
<[int32][autoheight_override][-1]>
>
>
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In the meantime I bought a Oculus Rift and must admit, that the lights are looking good there.
On the other hand this is not true for the monitor view.
I think there should exist fixed conversion factor which could be applied in the respective mode VR/normal.
This would give both type of useres a good night experience.
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What helped for me, is to enter Colorado in the search field.
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