Posts by larrylynx

    Hi Schnuffelduffel.

    Slightly off topic but as we are talking water and the future, eventual, FS4 and possible inclusion of water. I was thinking aloud here so it may not work.

    If you built an airfield in the middle of your lake. And

    If you had a fully modelled runway and taxi ways at the lakes height. 3DS Max or that other program whose names escapes me, will be needed until the gods deem we are capable of using a blender plugin (rant over). And

    If the runway and taxi ways were marked with floating cone's or buoy's. To ensure you stayed on the narrow path. And

    If you built a small jetty or similar. And

    If you applied the same texture, specular and bump mapping to runway and taxi way. And

    If you had a ground plane with the above maps etc, scaled of course. And.

    Well that's it really, you should have a fully working water landing strip. Maybe a few tweaks. And a big AND.

    If someone developed an aircraft with floats. As 3rd party aircraft development is nil as far as I can see, I wouldn't hold your breath, Scuba gear needed for that.

    Just the ramblings of an old man

    PS, you could even add little lights on your buoys or cones for night time landings

    To be honest I have no idea.

    From screenshots previously posted it has been done but that was with a different version of FS2, one supplied to a private company.

    Best person to answer the question would be Jetpack

    Do You have 3ds max ?

    Do you have access to the helicopter coding for the TMQ ?

    If no to either of these then forget it for the moment as you will need both.


    Book is yet to be published, still error checking using a text to audio program, (audio version eventually), which takes nearly as long as writing the damn thing, just 4 chapters to finish out of 42. It's only when someone (Roboman) reads it to you that you find missing words etc. As for publishing, that's not as easy as it sounds, yet more research on how to do all that.

    Last year my brother and I came up with a theory to solve the mystery of the treasure on Oak Island. Like an idiot I said, "that will make a good book", so that's what we did. The theory takes up a few chapters and in the rest, we re-write history and start many wars. It will be called, 'Misdirection, the fictional true story of Oak Island. Part 1' as we intend to make it a 3 part series. It's been fun, time consuming and a steep learning curve. We all think we can write and tell a good story but sadly that's not true. It's also fun to bump so many people off, add twist and turns, leave the reader guessing and introduce some supernatural stuff, or is that all in your head. I also learned a lot about Paris, or more to the point, 1300's Paris, which was about a mile across at that time and the number 494, which became part of the book and also my past, quite scary stuff.

    Hi Play

    Thanks for removing the link and no I never left the forum, I just don't post. I keep up to date everyday. and like many users, I am wondering where FS4 has gone. At least IPACS didn't take every ones money like another sim, and we are still waiting for that module too.

    Your are right about payware, very few would buy the models and that puts developers off big time as their investment would not be recouped. At least with them being free many people did download, over 7000 for the Lynx, 3000 plus for the F104G, AH64A not known.

    You are also right about the apology, there was a general apology. Considering the above and a 4 page article in PC Pilot, I would have thought a personal apology via email would have been a nice thing to do, alas non was forthcoming. Simple things mean a lot and would probably have persuaded me to carry on.

    2 good things did come from my departure. Jan's life got a lot quieter and I wrote a 720 page book, you good forum members should try it, it's much harder than it seems.


    I would like to request that the moderator of this forum remove the link for my files that is posted above.

    I have not give permission for 'MY FILES' to be shared and as higgy rightly points out, I still have the copyright to 'MY FILES'. I made them available as a gesture of good will on my part. Sharing and uploading are the same thing.

    Being UNFAIR is neither here nor there, it is my right and mine alone. Had I not been censored by the gods, I would have remained a member of this forum and most probably produced more models.

    Thanks, Steve

    I agree, Jetpack is the most honourable and helpful guy and is the glue that keeps this forum going.

    admin should apologise, not to me as I'm past caring, but to the forum members, they got it dead wrong. I made a simply statement of fact. The fine line between censorship and dictatorship was crossed and sadly that's when it's time to leave.

    Are landing lights also covered by this "professional" version. To my knowledge this is the only sim not to include any method of lighting the ground. Even FS9 and probably before has this feature. It obvious you can do it so how about giving it to us poor people :/

    Hi Christoph

    Whilst I agree both the Lynx and AH64A appear to rotate in the incorrect manner on power application this could simply be due to the lack of directional stability in the TMD file setup. IE, not enough automatic right pedal being applied to counteract torque reaction. On a real helicopter this is built in to the mechanics and design, something we have to simulate through number crunching and testing.

    We have to remember the only flight stability system I know about, is the one that Jetpack and I worked on in the early days of helicopter development. There is zero documentation on any helicopter specific TMD coding. A lot of the systems for my helicopters are specific to only that helicopter and were developed from my knowledge of the real systems. I am not party to any improvements or new stability systems that were developed for their EC135.

    Also the Lynx and AH64A are designed to be flown with the AFCS/Stab on. We do practice flying the Lynx with AFCS out and it's very much like being balanced on a ball bearing, it's not very comfortable <X and you end up chasing all your inputs as it reacts faster than you do.

    All the best


    Legonook was built for a reason, to see if I can get the flight dynamics to work. If ok I'll build a Chinook. Need to work out the rotor and flight control systems

    Hi All

    Many thanks for the best wishes, that's what happens when your part of a great community :thumbup: Sunburn may be great now and again but it drains you when you have it 3 times a week for 4 months 8)

    Hi Paul, more than happy to post the theory my brother and I have been working on for 12 months or so, still working on Part 2. It's a mere 20 MB and a 20 mins read, Ok, that's a lie, it's more than 20 mins but lots of pictures ;) Drop me a mail with your email and I'll send it to you. More people that read it the better, if you think it's rubbish then feel free to say so, can't be any worse than the gang are doing at present. Part 2 is proving our locations which I am working on, managed to find 20 plus thanks to Jerrs Ariel Photography, well worth a watch.


    Not at the moment. Had 4 months of skin cancer treatment which made me feel very tired most of the time. This did however give me time to solve the Curse of Oak Island and locate the treasure =O

    CH53E has been abandoned for the moment as it still refuses to play nice in the sim. Mulling over new projects so will get back in the saddle soon.

    To my knowledge this is no Blackhawk. There is a Lynx MK7 and a AH64A.

    To model and programme a helicopter from scratch takes about 6 months of one's time. I don't see any way of converting an existing helicopter either, to many systems, control locations etc that need re-modelling. Plus you will need access to the helicopter specific code from IPACS which is not very easy to obtain.

    Sorry to bring all the bad news but that's the truth of the situation



    What you need for a mouse action point is contained in the controls.tmd file. I would suggest looking at the jungmeister as it is simple and sort of works with what you have. Each aircraft should have a aircraft tmd and a controls tmd. The latter is not always needed unless you want to interact with it by mouse.

    Copy the controls.tmd from the jungmeister and place in your aircraft folder, open it up. The only section you will need for the moment is 187 to 226 as this deals with the stick or bar in your case, the rest can be removed but do observe the file correct structure. Unless you have other mouse input areas this should be all you will need for your controls.tms file.

    Again from the jungmeister, the lines that you need from the jungmeister.tmd are 899 to 946 and 1874 to 1899. I normally like to make a temporary file, copy in the controls section, dynamics section and graphics section entries. This way it's normally a small file to look at and follow the flow, saves bouncing back and forwards in the tmd files ( which can get very big on more complex stuff). Once your happy with the flow, copy the entries into the relevant tmd and cross your fingers. If the dreaded red cube appears it's much easier to look at your small file to try and track down the error.

    Forgot to add, do remember to change the pivot points to reflect your model and also the geometry list.


    I think you do designers a dis-service with your comments.

    From memory the weather engine does not belong to IPACS so until they replace it with their own they cannot let us do as we please.

    There are numerous scenery developers out there that produce fantastic products for the sim, most of it is free.

    Granted aircraft and helicopter design is somewhat limited. Not by FS2 but by investment in time. This is mainly because FS2 is so rich in what can be done, it takes a lot of time to master and commercial developers don't want spend that time.