Hi Jan
Being a complete novice I tried various codes to achieve what you suggested but it always failed to load in the sim, so I decided to cheat a little
I moved the speedbrake hinge outside of the fuselage, this allowed the impression of moving backwards as well as rotating outwards.
I managed to attach the brace to the speedbrake and although it does rotate towards the fuselage it doesn't do this enough as per the screenie. Here is my coding, no laughing please
/////////////Speedbrakes
<[hingedbodygraphics][AirBrakeRight][]
<[uint32][PositionID][Fuselage.R]>
<[uint32][OrientationID][Fuselage.Q]>
<[string8][GeometryList][ RightSpeedBrake ]>
<[uint32][AngleID][ServoAirBrake.Output]>
<[tmvector3d][Axis][0.0 0.0 -1.0]>
<[tmvector3d][Pivot][-2.8016 -0.7192 0.2810 ]>
<[float64][AngleMax][1.0]>
>
<[linkagegraphics][AirBrakeRightBrace][]
<[string8][Graphics0][Fuselage]>
<[string8][Graphics1][AirBrakeRight]>
<[string8][GeometryList][ RightSpeedBrakeBrace ]>
<[tmvector3f][Joint0][ -3.569 -0.542 1.419 ]>
<[tmvector3f][Joint1][ -3.0779 -0.6536 0.1872 ]>
<[uint32][AttachTo][2]>
>
<[hingedbodygraphics][AirBrakeLeft][]
<[uint32][PositionID][Fuselage.R]>
<[uint32][OrientationID][Fuselage.Q]>
<[string8][GeometryList][ LeftSpeedBrake ]>
<[string8][AngleID][ServoAirBrake.Output]>
<[tmvector3d][Axis][0.0 0.0 1.0]>
<[tmvector3d][Pivot][-2.8016 0.7192 0.2810]>
<[float64][AngleMax][1.0]>
>
<[linkagegraphics][AirBrakeLeftBrace][]
<[string8][Graphics0][Fuselage]>
<[string8][Graphics1][AirBrakeLeft]>
<[string8][GeometryList][ LeftSpeedBrakeBrace ]>
<[tmvector3f][Joint0][ -3.569 0.542 1.419 ]>
<[tmvector3f][Joint1][ -3.0779 0.6536 0.1872 ]>
<[uint32][AttachTo][2]>
>
How can I increase this rotation so it goes back to the fuselage
Steve