thanks Querty yes will check will need to go out soon, but will get back to it and report back.
Posts by clayton4115
-
-
ok thank you Querty, if it wasn't for the time you took to explain it in such detail i would not have got here, but the runway finally is showing up, decals are missing but that is for another day
thanks again, i will need to record all this so i do not forget the steps !
-
ok i think i get it 90 deg +
will report back
-
for the 90 do i press + or - ?
-
ok thanks for this info, will give it a go
-
p.s how do i know how many clicks to rotate it as per your picture?
-
thanks Querty, i have put in the runway and have rotated it back 27 clicks as per the original download texture alignment, before it was - 27 clicks so i can work on the runway, but you are saying i need to keep rotating it till it looks like your picture?
this was not mentioned in Rodeo's youtube tutorial.
-
thanks Querty
however when i first loaded the texture image into AC3D it was not looking like the image you are showing me, but i will rotate in such a way to make it look like your example.
-
ok thanks to Querty I am going to start from scratch for YBBN and give it a go,
I figured out the reference point and placed the reference point into the airport tsc file, i ran fset and got the texture file into ac3d and also obtain the sq metres area from fset, i converted the nautical miles from fset to metres that gave me 1.347nm x 1.892 nm to metres = 2494 m x 3504 m, in ac3d i drew a rectangle and then placed this information into "size to" and got a rectangle on the screen, i then went to object - texture - load texture and loaded the texture that was produced from fsnet, the image showed up on ac3d.
I checked the reference point on the crosshairs and it is exactly where it should be as per the reference point i chose in fset.
now this is what i looks like and where i get stuck in relation to rotation.
-
thank you Querty I have read your comments again i really need to get my head around point 2, reference point.
-
hello Querty
Wow!!! you did so much here i am so grateful for how you have gone in minute detail and explained everything, i am at work now but will have a good read when i get home, for all this work i am happy to compensate you with a few dollars I can send to you via paypal.
Perhaps till i get my head around all this I would love it if one day we could tee up a time together and can have a one on one lesson on how to do this, I can give you access to my pc so i can follow what you are doing and see how things happen, happy to pay for this service.
regards
Clayton
-
may have to reboot ?
-
press the 1 key
-
also LSZH landing into 34 the ILS is all ok but the DME came up as 99NM then kept going up. I was about 15 DME out.
-
hello Querty also i noticed when i played back the scenery in AFS2 all the ground area was sunken so i think i must have clicked something because that area as lower than the normal terrain in the area.
-
thank you i have attached all the files here
-
ok so i tried another airport, a smaller one and once i put the alignment back as it was and then go to the flightsim again the runway is not in the proper position, don't know what is going on.
-
Clayton4115.. You go back to FS98, and you are in Australia? Did you ever have the VIP Classic Wings CD's put out by PC Aviator for FS98, back in 1997-ish?
- Kenneth
Ken back then i was new to FSX and i was at awe in learning how to fly the big jets, there was / is something called VATSIM where i used to log in and fly exclusively, i only used to fly in the US of A because of the live ATC coverage and other live traffic, plus a few "cross the pond" events.
-
this is really frustrating, now i get an error message when trying to compile.
-
i was looking at another sim, msfsx was my sim of choice for a good 10 years started with FS98 back in 1997, then with the leaps in technology that added VR software to play FSX and the old 32bit system of fsx it was too buggy and lots of crashes, was looking at other sims such as xplane 10, P3D etc, lucky i stumbled upon AFS2 and haven't look back.