Posts by 777Driver

    Maybe I've misunderstood :) But this does work in the sim, just PC only atm, the devs will add the Android and iOS versions in the future.

    Tbh I don't see why my mod couldn't be converted to Android or IOS by another mod creator, one of my other mods is currently being converted, and that was way more complex than this. I personally don't have the time to look into.

    I've finished the A350 - Will get someone to test on the Mac for sure. Then I'll do the A321XLR next.

    I won't be releasing it publicly, as I don't think the devs want people potentially running out of fuel and complaining. So it will only be a private link via PM

    This is a long shot, but does anyone have an A350 technical manual, I have this version but it doesn't mention ECON mode for the APU -

    Client Challenge

    APU ECON MODE on the overhead panel is the last bit I need to add to the fuel simulation, but I can't get exact numbers showing how much it reduces fuel burn and bleed air flow. I'd rather not guess, but I could reduce bleed air flow enough that it wont start the engines in ECON mode :/

    This would be way easier with the 777 or A330/340, as I have all the tech manuals; my contact at QR for the A350 has moved to New Zealand


    A question for the devs, or anyone who has designed the fuel tanks - Everything's working fine now, but I was up for hours last night reading through forum posts trying to figure out how the fuel tank geometry works. The last thing I needed to add was engine flameout when each wing tank gets below 100kg, but for some reason, the tanks would stop draining at 500kg. It turned out that adjusting the tank fixed the issue.

    What exactly is the last line? -1.50? // ROB FUEL TEST - left wing tank outlet
    <[tmvector3d][Outlet0][ 1.63831 5.817829 -1.50 ]>

    The last bit of fuel drains when I changed that from -1.25 to -1.50 Do you guys use some software to visibly see the tank? Is -1.50 to the height of the pumps that drain the fuel?

    Block fuel entry in FMS can be used to select the requested refuel amount. The refuel rate is around 2000kg per min

    Fuel Jettison rate is 1600kg per minute.

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    Christmas has come early for me 😁 Thanks again, guys. The fuel system is fully functional. The A350 has a refuel button on the overhead. I wired that into the refuel simulation, . All that's left is to implement the correct logic (wings then center). As a test, I've only hooked up the center.

    On ground logic for refueling, Fuel Jettison, crossbleed, and leaks next. It looks like the devs already included the ECAM messages

    I would have been happy with just the fuel burn; this is excellent. I couldn't ask for better tutors 🙏

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    ApfelFlieger have you added refueling? I'm thinking of going down another rabbit hole, using an external lightwight mod that can add a refueler, the user selects the amount of fuel to load, and it gets pumped into the relevant tanks at a realistic rate.

    Hi Steve, yes, I have successfully rebuilt the fuel system using real-world logic. Just adding the finishing touches, then will test flight tonight. So far, I am just running the aircraft on the ground, and adjusting fuel flow. I am familiar with electric, pneumatic, etc. I never bothered to look at the fuel because I thought it was incomplete. This sim is a modder's dream

    I have a simpit at home, am using the Dll to output a few things, but for my bass transducer, I pretty much have all I need. I want to output turbulence to the transducer in my cockpit seat, but I don't think that's possible .

    Center logic is 85% complete. I need to tie it into the flap position - After that, I'll add fuel leaks, refueling, and link up the Jettison switches.

    Excellent, that C130 is an amazing piece of work. I am hoping to add fuel dumping once I've tweaked everything with the A350 (still need to add center pump draining before wing tanks)

    I am trying to figure out Engine1FuelMeteringUnit.Output, do you know if this uses kg/s kg/h pounds?

    Thanks, I managed to get it working 🙂 GW and GWCG are adjusting automatically. just need to hook up the right and center tank.


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    It's my understanding that the fuel system will be rewritten at some point in the future. I decided to have a look at the current system and fix the fuel used reset bug on the A350, I got it working using the tmd logic below

    // A350 FUEL TEST - reset fuel used when parked
    <[logic_invert][RPOnGround][]
    <[string8][Input][InAir.Output]>
    >

    <[logic_and][RPFuelUsedResetCondition][]
    <[string8][Inputs][ RPOnGround.Output NoEnginesRunning.Output ]>
    >

    <[event_edge_rising][RPFuelUsedResetTrigger][]
    <[string8][Input][RPFuelUsedResetCondition.Output]>
    <[string8][Events][ Engine1FuelUsed.Reset Engine2FuelUsed.Reset APUFuelUsed.Reset ]>
    >

    While I was having a look around, I was wondering if the gross weight and fuel load are accessible? I was able to get the FOB to decrease based on fuel used, but actual fuel mass and gross weight don't seem to be modifiable. I also had a look at the C172, but it seems quite simplified

    Below is a sped-up video showing FOB depletion. Is it possible to make the Gross weight dynamically change? Am assuming its a no go area for modders.


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