Posts by 777Driver

    I've been reading up on some flare techniques, it has been interesting to find many real world pilots had issues with hard landings on this bird when it first came out. The sim seems to have nicely captured the 'quirks' of landing this aircaft. I have a few questions though.


    Airbus restricted manual landings with the HUD initially, this was due to the HUDS FPV vector being a bit erratic, they later corrected this with software revisions.

    1. Does the Aerofly A350 simulate derotation like the real aircraft?

    2. is recommended flare height between 30 - 50ft?

    3. Real technique suggests a very shallow flare compared to the A330, was this behaviour also included in the sim?


    Below is a comment from a real A350-1000 operator -


    The flare of the 350 is about “half” what you would do in the 330 and the 350 has an “autoderate” function - you are supposed to release the sidestick at mainwheel touchdown (FCTM Landing technique)...of course the reality is that most pilots instinctively do their own derotation in my experience. The 350 has more rapid response rates that seem to be built into the Prims and this makes it very twitchy, especially during crosswind landings - on calm days it flies on the rails - very smooth. Pilots who tend to overcontrol the 330 have a hard time on the 350 as a result.

    First off, congrats on the A350-1000, far exceeded what I thought would be available system wise, performance is amazing too in VR too. Apart from the lack of working brake temp indicators (I hope this can be added in the future ;)) Will there be any way to upload a screenshot or PFD of charts to use for SIDS/STARS etc? Not sure how technically difficult that would be.

    Also I guess you can't comment, but the fact we can enter runway conditions hopefully means we will get wet runways sometime in the near future! :thumbup:


    Well done IPACS!

    I adjusted the sounds for the Airbus varients, mine was done for bass transducers though, so you'll need a subwoofer to really feel it.

    I'll upload the files at some point in the next week. This includes enhanced groundroll sound between 25kkts and 150knots, also nose wheel thud as the aircraft is rolling.

    Also adjustments to pack flow hi sound, and wind sound to be more realistic


    The original plan was to hold off till the next update was out

    You can hear some of the sounds if you crank up your speakers. (My sim chair is connected to a bass transducer)


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    A small suggestion :

    When you driving some airliner such as a320, Boeing 777 and a380, when the wheel touches the ground, I think there should be a strong “shake”. Even if your plane makes a heavy landing, this feedback is not very real. Of course, not only the above-mentioned aircraft, many aircraft in the game should add a stronger touchdown feedback.Or, can players change this by editing the TMD file?

    Thanks for reply

    Manually adjust it in the tmd file. I modified the sounds for the A3xx on the PC, am not sure what the procedure is to share the files (legally) otherwise I'd upload when I have some free time

    Hi. I thinks this situation happens with the 320 family when taking off with one engine (like simulating an engine failure) the plane is imposible to fly despite applying the correct rudder.

    Vmca - I was doing some V1 cuts with the A319 this weekend, as long as I kept the speed above Vmca the aircraft flew fine with rudder trim. Am also very impressed with how the aircraft behaves in a stall situation in direct law.

    How can i contact you

    Not sure if you can private msg me on here? Anyway, am down in London atm, back home on the weekend. Let me know what (Airbus) aircraft you would like to have with modified ground roll sounds, I'll send you a link or talk you through the changes.

    Keep in my mind I modify the sounds to work with big speakers and a bass transducer that vibrates the floor of my home cockpit, it might not sound as good with small speakers.

    777Driver
    November 30, 2024 at 10:32 AM

    Some times when in landing some plane in the game like the a320 i cant notice if the plane landed, i wish that ipacs add some vibrations or a sound like in the 737's

    Additional sounds can be added quite easily, i've added, ground roll sounds, touch down sounds for the A319, 321, recorded from the real aircraft.

    Pm me if you want a copy

    Ah, strange. I understand that the aircraft starts adjusting the elevator at around 30ft, but my understanding was the FLARE indicated on the PFD at 50ft was an indication that the aircraft was memorizing the pitch (as stated in the FCOM)

    So what are the FD's commanding once FLARE mode is engaged? Been many years since I studied this.

    Thanks for the info!