Posts by stratospheric

    SteelSeries Stratus works for Android, Windows & VR.


    Nimbus works on Apple TV & iOS devices. With SteelSeries Engine 3 the Nimbus also works with Windows and most definitely VR.


    They can take pretty extreme punishment and not implode.


    https://steelseries.com/gaming-controllers


    Vive Pro is apparently still working with macOS 11 Big Sur despite Valve dropping support for macOS last year. It could get broken at any time though.


    Wonder why Valve dropped macOS? Maybe because 4% of everyone on Steam are on Macs ? Maybe also because only 1% of that 4% have VR on their Macs ?

    In Oculus VR mode (I use a Quest 2), I’m noticing that the responsiveness of my head movements is incredibly fast. I can visualise every tiny movement of my head which can feel a little overwhelming!

    Hmm it is a rarity to hear about downsides to incredibly fast responsiveness !!


    I know nothing about Oculus but it sounds like it's in the vicinity of Asynchronous Time Warp. I wonder if FS2 supplies the required depth buffer for ATW 2.0 with Positional Time Warp? My thinking either it's super latency reduction that you're not enjoying or maybe it's fall-back to rotational based ATW 1.0 and you could even be experiencing higher latency & less accurate positional interpolation ?


    So video is scanned out at a rate of ~ 120 lines a millisecond, scan lines to the right have a greater latency than lines to the left. This is where the depth buffer & greater positional accuracy may be useful. or too useful but I doubt it.


    Oculus Compositor may state which version ATW is running or maybe I'm barking up another one of those trees.

    After updating to the latest nvidia drivers (461.40) I'm unable to play the game on my oculus quest 2 using vulkan.

    You could try DDU - Display Driver Uninstaller - it "can help you completely remove AMD (ATI), NVIDIA and Intel graphics drivers, Realtek audio driver from your system, without leaving leftovers behind (such as registry keys, folders, files, driver store). Over time these leftover files can cause compatibility issues, such as drivers failing to install, reducing performance or system crashes/freezes. By using DDU you can remove these leftovers and solve many common issues related with GPU drivers."


    Then install the driver directly from Nvidia. If you're using Windows 10, you need to disconnect from the internet during startup to prevent Windows Update installing another version.


    DDU Guide / Tutorial | Wagnardsoft

    Hi,


    After updating to the latest nvidia drivers (461.40) I'm unable to play the game on my oculus quest 2 using vulkan.


    My GPU is an RTX 2080 Super and I'm using the oculus link cable.

    There are a number of settings within the Nvidia Control Panel which made VR smoother for me with higher frame rates. Without knowing what your current setup is, you could try with lower graphic settings or try Ultra Low Latency mode. That will minimise queued frames which may or may not help. Also Supersampling as well as some of the VR specific shaders in ReShade may be of assistance. Maybe a Reverb G2? :)

    Mate, I wish I could get the same good results with my Q1/2 so I could retire my Rift cv1. Even with my nice new rtx3090 gpu Quest + Link, or wireless w/Virtual Desktop does not perform well enough to be equal to what I can do with my cv1. Esp. now that I can SS just about everything to 2.5 with my cv1, lol!


    Whether or not there is a bug and who's fault it is does not concern me since I'm now only using my Vive Pro with all my flight/racing sims. Pretty big wow factor with my new 3090 btw.

    Very interesting! I've tried the side by side test with the Vive Cosmos Elite & HP Reverb G2. For me, there's no comparison. It seems pretty obvious that Reverb 2 is next generation in every way - frame rates, resolution but possibly the most noticeable of all - substantial weight and dimension reduction.


    There is a big wow factor although it takes quite of lot of adjustment to get the best balance of the highest detail & graphic realism while keeping frame rates as high as possible. Overflying some of the most detailed animated scenery with maxed out settings and overclocked to the edge of stability I can see around 70 FPS. Frame rate friendly aircraft help too - EC135 is definitely high fidelity, probably not the easiest of all yet still is amongst my absolute favourite choices for balance in every way.

    The title pretty much says it all. I see that FS2 can export flight data to an IP address. I would love to be able to run it on two machines and take a friend "flying". (I not asking about sharing the controls, if that matters. I know that DCS has a lot of problems with that...)


    thx,


    Dave

    Maybe JoinFS one day soon?



    Quote
    • Meet new pilots and fly together in Microsoft Flight Simulator 2020, Prepar3D, X-Plane, FSX:Steam and FSX.
    • Decentralized hostless and efficient peer-to-peer networking.
    • Smooth jitter-free live movement of aircraft capable of close and large formation flying.
    • Shared cockpit across different simulators with unlimited passengers and multi-role co-pilot cockpit.
    • Suitable for virtual pilot training and instruction.
    • The JoinFS Hub network allows anyone to launch a publicly listed session for general flying or special events.
    • Multiple window views to monitor the network, public sessions and information about who is online and in your current session.
    • Record and save multiple aircraft to a file for future playback. Play back aircraft recordings live over the network to others in your session.
    • Simple model matching and model masquerading allows you to substitute any aircraft model instantly while connected.
    • The friends list makes it easy to keep track of your buddies and connect with ease.
    • Pilots may join a session by connecting to any other pilot in that session.
    • When the original creator of the session leaves, the session continues as normal.
    • Animations are transmitted over the network; landing gear, elevator, ailerons, rudder, propeller, canopy, lights and smoke.
    • Overdub feature allows you to iteratively build your own formation flight or airshow with mixed aircraft.
    • Groups of pilots can be present on VATSIM or IVAO at the same time as JoinFS.
    • Record, Play and Overdub

    JoinFS Multiplayer Across Flight Simulators (pmem.uk)

    It's ironic how not only high-power GPU's mimic the smoothness of lack of thermal turbulence at low altitude over the ocean.


    I have a friend who is active duty Strike Eagle and it is apparently unequivocally the second most awesome aircraft to drive.

    Thanks guys!


    I just texted a friend who's into flight simming: "I just spent probably two hours in FS2. I am just blown away. I flew a bunch of the other stock airplanes (F/A-18, F-15E Strike Eagle, MB-339 jet trainer, Learjet, a stunt plane, a biplane, and P-38, almost all for the first time) around the Kennedy Space Center area, and it's just a magnificent sim. The smoothness (other than occasional hiccup, which I suspect is texture loading) is really something, and the "look" at any kind of altitude looks very commercial simulator-quality (at least in the CK area; most of the rest of the US does not have anywhere close to that resolution). At the moment I think I like it better for "my purposes" (boring holes in the sky) than DCS. I had the F-15 at 63,000 feet!!! That's a first. (According to WP the service ceiling is 60K feet, and it was slowing down at 63K, so it feels well-modeled). At the moment I would actually recommend it over MSFS, due to the stock aircrafts' fidelity).."

    I just tried KSC in the Strike Eagle and - thank you - yes that is very smooth. I'm seeing 80 FPS with the Reverb G2 maxed out every possible setting. The feel is really real. I also have the F-15 real world (or at least delimited wish it was real world) for MSFS and absolutely right, it's pretty looking out the canopy at low altitude but just not the hyper fidelity & super velvet smooth VR frame rate.

    Will air traffic send TCAS alarm and give RA?

    What about FLARM ?? :)


    Seriously though, real-world over the years I've used Zaon XRX PCAS, FLARM stand-alone units, ADS-B in/out of various types and this one - (each worth the considerable expense with greatly improved situational awareness from each but all combined in one EFB wins):

    Quote


    SkyEcho is a portable ADS-B IN/OUT transceiver consistent with the UK CAA and Australian CASA Electronic Conspicuity standards. SkyEcho enables you to SEE and BE SEEN by transmitting your aircraft position, altitude, course, and speed to surrounding aircraft, and receiving ADS-B and FLARM data for display in your Electronic Flight Bag.


    :D:D^^ stratospheric Where exactly at the airport is this? The next time my plane is scheduled to fly to Palm Springs I want to see it up close.

    Ok I was trying to save your pain but if self-flagellation helps you through the day like it does for me:


    Mr VP is entering the terminal building normally used for baggage due to his man boob girth.


    It's the main heliport in which you should appear - Signature Flight Support


    That is IPACS add-on DLC I think.


    I love that you can fire up Aerofly in less than 30 seconds. Like actually fly in 30 seconds, not wait for the first sign of a program window in 30 seconds, hehe.

    Yes that is one of the most important advantages, speed & agility whether aircraft especially the existence - or not - of choppers, definitely start up times and number one of number ones, FPS.


    Moving traffic and other high level animation & fine detail is evident albeit at lower FPS everywhere in MSFS though in Aerofly, for now, seems to be the domain of amazing 3rd party freeware in places like Hawaii & Innsbruck.

    I have been looking at this for a while but as a real helicopter pilot I am concerned that it interferes with the torque pedal control all the jumping around.

    I'm sure you can tune all the axes in terms of reactivity, intensity & rebound type adjustments. In any case I don't mind a roller coaster :)


    I'm more mindful of the noise generated from it heaving me around the room - or maybe just me heaving <X