Posts by GregDude

    How exactly does joystick sensitivity work?


    Does it behave as time delay, smoothing, remap curve, or something different?


    I ask because some people recommend lowering it, others raising it. A slider is present with no numeric values, curves or description.

    From my brief testing, sensitivity seems to relate to responsiveness where the aircraft reacts more quickly to input change at higher sensitivity.


    Enlighten me please.

    GregDude Turn your Terrain Image Quality to Ultra. The Ortho image used for Power Plant was only converted to level 15, meaning you wont see it with even High settings.. The Marina should be visible with Medium settings and higher.

    That was it thanks!


    I can't believe I've been running at lower resolution. I'm going to look around Florida and Netherlands again now. I had been whinging to myself about the low resolution terrain for low flight. Perhaps I've been missing out.


    EDIT: While this fixed this specific imagery, the existing Florida and Netherlands terrain appeared the same.

    It sure does. Can you check your scenery\images folder and see if the 20 ttc files are installed? Check the path shown at the top of the image below.

    Yep, all there under

    C:\Users\NAME\Documents\Aerofly FS 2\addons\scenery\USA_Florida_Turkey_Point\images\US_FL_Turkey

    20 files, ~2.5mb

    The 'places' files are definitely being found because all the new runways and helipads are on the map and models are visible in flight.

    Also double checked the cultivation file fl_46c0_92c0_01 was renamed in its Steam location.

    My terrain image looks much lower resolution that your screenshots.


    I followed the installation instructions, renaming that one Florida tile and copying the addons folder. The new locations appeared along with the models, so I think I did the correct thing. Just not sure if the imagery is loading correctly. The only difference I see is that the imagery tile to rename was in C:\Steam\SteamApps\common\Aerofly FS 2 Flight Simulator\scenery\places\usa\fl\cultivation.

    I think you're asking to put the tail rotor on the pedal toe brakes.


    I think this was requested in another thread with some response interest from IPACS. I hope they do allow separate axes or at least more special cased ones. The Xbox controller lets you use the left and right triggers in this way, so there is potential.

    I agree completely.


    This can be done smartly too... use a tool to automatically increase resolution near populated places and decrease away from them, in addition to existing manually zoned airfields and notable geographic features.


    Other games are already shipping with 80GB compressed content, and this is a serious sim!

    Saying some people don't have lots of drive space isn't a great argument. The game already supports features like VR, which very few people have.

    For the same price of the base sim, I can currently buy a 2TB mechanical drive or 480GB SSD. Add around twenty dollars and those sizes would increase up to 50%.

    We named it profi mode because it is meant to be used by professionals or those that know how to fly the helicopter. The checkbox could have been labeled assistance with the checkbox state being inverted, default checked on.

    In my opinion that would be a good thing to do.

    I assumed 'profi' is either some technical term I'm not familiar with, or an uncommon abbreviation of 'professional' or 'proficient'.

    It is otherwise meaningless to me, as a casual player.

    'assistance' (or some variation of it) is plain English and easy to understand.

    Airbrake control appears inconsistent...

    On the F18, the airbrake can be bound to a keyboard key, a joystick button or a joystick axis.

    This works well for the F18 and behaves as expected in all these cases.

    However, the A320 and LearJet behave differently. Keyboard keys behave the same, holding the key continues extending or retracting the brake surface.

    However joystick buttons behave differently. Holding a joystick button has no continuous effect or no auto repeat effect, so you must repeatedly press the button.

    The A320, for example, requires the joystick button to be pressed 21 times to fully extend the brake.


    This behavior seems limiting and frustrating. Can it be fixed?

    - You can also trim out the helicopter with the aircraft trim commands, and this depends on how well your joystick is calibrated. For me its about 5 clicks left aileron trim and one or two clicks forward

    I just tried this and it really did seem to make take off and hovering a lot more stable.

    It appears Trim is reset ever time you re-locate the aircraft and every time the aircraft resets after crash landing.

    I don't see any Reset Trim option or display to show it's current value (apart from the cyclic visibly moving when trimming.)

    For fixed wing craft, this is no problem as trimming seems safe and easy. The R22 is very sensitive, so it would be nice to paranoid reset trim manually.

    Didn't you even ask on the ORBX forum if they were still working on it and Sylvain told you that it'll probably never come out?

    Sylvain was asked by multiple people and responded in this thread:

    https://orbxsystems.com/forum/…=comments#comment-1446437

    "Hello Pascal, Unfortunately, this project is on hold for the moment. No idea if it will be delivered one day."

    So drassaud came to the rescue since many of us have waited a year for this (originally) promised cultivation.

    frui I was wondering the same thing as your original post. You describe lift off perfectly!


    My wonder is if my (even lower model than your) joystick and pedals are simply too coarse to ever fly smoothly.

    That is to say, my joystick requires a lot of force to move, and rudder has stickiness to it. So tiny moves and finesse are near impossible.

    If the flight model is accurate, this means flying with my input devices could be more difficult than the real thing.


    Basic flight mode is so simple and stable, I throw the craft all over the sky, and precise landing is more a problem of visibility than stability.

    I've tried to bind a couple of joystick axes to the View Zoom control. Eg. Throttle slider on Thrustmaster flight stick.

    The Controls menu allows me to bind the axis, but it has no effect in the game.

    Is it not possible to bind and use an axis? Binding buttons work fine, but I have sliders/axes to spare.