I hope that the plane can be saved from being scrapped and that we can fly it in the future.
Posts by ApfelFlieger
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I think it's good that you can now choose between different views for "Flight Information Type".
In my opinion, the following should be adjusted:
- The two areas to the left and right below the buttons should remain free in the "simple" and "expert" variants, just like in "classic".
- The basic arrangement of the elements should be the same in all three variants, e.g.
- the elements for the airplane should be on the left
- the navigation elements should be on the right
I always find it very unfortunate design when identical content is sometimes on the left and sometimes on the right depending on the screen size, device or settings, without there being an important and unavoidable reason for this.
simple:
expert:
classic
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Here you can find the explanation:
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This thread is in the FS2 area and concerns SPSP.
But I suspect that it is about FS 4 and SBSP - and so, analogous to YBCG and LSGG, I have now also created an add-on for SBSP with all possible parking positions for a wide variety of aircraft.
Among the free seats at APRON_3, I left out the ones with a gate, because unfortunately pushback is not possible in these cases if the plane is properly parked.
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My access is denied to download your file.. How can i manage to download it ?
higgy wrote here why there is temporarily only limited access and what everyone can do about it:
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There is an update for Switzerland in Flight-Sim.org:
- AIRPORTS: 234 various airports and heliports - (2024-07-13)
- POI: 137 objects (especially helipads) for "AIRPORTS: 234 various airports and heliports" - (2024-07-13)
On the one hand, this update summarizes the various publications of airfields and heliports.
On the other hand, the files are now divided into
- AIRPORTS for the airport files (TMB, TOC, TSC, WAD) and
- POI for the object files (TMB, TSL).This will make future expansions easier and also result in fewer crashes in FS 4.
PLEASE NOTE:
- Before downloading, existing airport files in the user directory must be deleted!
- Both files must then be downloaded because many heliports require helipads (now as objects in POI) as a stable base. -
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Areas with high-resolution images can be identified in FS 4 and FS Global in the "Location" menu.
The only thing missing is the recognition of the level of detail for the airfields. In my opinion, this could also be implemented in the system in a similar way to the marking of military airfields.
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In FS 4 there is a list of all airfields. I am wondering whether a simple — standard — detailed classification is possible based on the amount of data.
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In the TAP file for each airfield there is a code line [tag]. This could also be used, among other things, for a detailed classification:
- airport0 = simple (only runway)
- airport1 = normal (standard design)
- airport2 = super (detailed design)
This could then be read out automatically.
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Unfortunately, I have no idea what you mean.
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This works, see e.g. here:
but also similar here:
And this is also addressed here:
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Thanks for the link, which I've already forgotten.
I'm going to update 5 heliports in Denmark (POIs instead of dummy airports) and then upload them with my updated Danish airfields (pushback, winch start) and then I'll create a guide.
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There was an interesting discussion here:
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I'm guessing LSZH Zurich.
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I remember, maybe I can find the links.
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I’d like this as well, would like to convert FS2 to FS4
ToddTake a look at the thread "New Custom Airports", I actually already described the principle there.
However, it makes sense to summarize it.
I only know of 2 restrictions for transferring FS sceneries to FS 4:
- TMB objects cannot be rotated (direction, heading, orientation) 😫
- animated objects always need a dummy airport to be called 😟 -
I can write a summary of how POIs (TSL and TOC files) can be created from existing TMB objects, XREF objects and lights. I can also do something similar for the TAP files of airports.
What I have no experience with is creating objects.
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For example, if you enter “third party” in the search, you will get some results.
In general, the contents of the FS 4 user folder usually take precedence over the contents of the FS 4 system folder:
- If there is an airport EDDF in the FS 4 user folder, then only the airport from the FS 4 user folder is used. If there is an airport EDDF1 in the FS 4 user folder, then both are used together.
Often the objects from the FS 4 user folder also hide the automatically generated objects positioned in the same place.