Posts by ApfelFlieger

    Okay, war nur eine Frage!!;)


    MFG

    Moin,


    ich kenne nun nicht genau die „Spielregeln“ von ORBX, daher ist der Hinweis von Jan, Dich an ORBX zu wenden, auf jeden Fall richtig.


    Ich selber würde mir die tsc-Datei für Innsbruck suchen, die irgendwie wie „lowi.tsc“ heißen muss, diese kopieren und als „lowi.tsc___ORIGINAL“ abspeichern. Anschließend würde ich in der „lowi.tsc“ die fragliche Position korrigieren. Das wäre mein WorkAround, hinsichtlich der offiziellen Zulässigkeit kann ich aber nichts dazu schreiben.

    With me it works without problems.

    Wait , so you're telling me that I'll have to buy a new game every year just because of a new feature ?

    No, I did not write that. Please do not interpret anything in my answer that I did not write and have a look at the AppleStore and GoogleStore yourself,

    - which versions are free of charge and

    - which versions were subject to a charge.

    I don't know how it will be in the future, from the past I know these 4 versions, each of them are own products:

    • aerofly FS; started 7 years ago with version 1.0.1 and developed to version 1.2.1 until 5 years ago
    • Aerofly FS 2; launched 5 years ago with version 2.0.1 and further developed to version 2.4.21 until 1 year ago
    • Aerofly FS 2019; launched 1 year ago with version 20.19.01 and further developed until 11 months ago with version 20.19.49
    • Aerofly FS 2020; launched 8 months ago with version 20.20.07 and further developed to version 20.20.17 6 months ago

    Thats are in 7 years 4 products, which I bought all of them, because they was worth it to me. From time to time I still fly with the aerofly FS, because there is also a motor glider with the Diskus bM

    Warum nur die Steam-User, nicht aber die DVD-User/Kunden in solche Update-Entwicklungen einbezogen werden, entzieht sich meiner Kenntnis. Es ist schon ganz schön frustrierend, in den Foren immer über das zu lesen, was andere ausprobieren und begeistert. Immerhin hat man auch einiges Geld für seinen Sim inkl. Addons etc. hingeblättert und könnte doch auch in alpha/beta-Versionen einbezogen werden.

    Dabei wäre angesichts bevorstehender Veränderungen auf dem "Markt der Möglichkeiten" ein Motivationsschub für Aerofly-Treue gut zu gebrauchen... . (Sorry, das musste gerade mal raus...)

    Ich nutze einen Mac und habe den Aerofly FS 2 aus dem AppStore bezogen. Auch für diese Variante gibt es keine Alpha- und keine Beta-Version.


    Da mich die Alpha-Version interessiert, habe ich mir eine kostenfreien Steam-Account eingerichtet (ohne den geht es nicht). Damit nutze ich nun parallel (bzw. alternativ) zu meiner Mac-Installation den Alpha- bzw. Test-Kanal über Steam. Zusätzliche Kosten sind mir dadurch nicht entstanden.


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    I use a Mac and have purchased the Aerofly FS 2 from the AppStore. Also for this version there is no alpha and no beta version.


    Since I am interested in the alpha version, I have set up a free steam account (without which it doesn't work). Now I can use the alpha or beta channel via Steam parallel (or alternatively) to my Mac installation. No additional costs have arisen for me.

    Thank you very much for the answer.


    Existing sceneries I would like to convert by hand only in exceptional cases, because the content converter will certainly do a better job of that. I'm curious what happens with sceneries where the reference points of the tsc file are unchanged by copy&paste while the objects are "on the other side of the earth".


    The main reason for my question is, how is it best to create future sceneries, because then I can already do it optimally now.

    Quote
    • All landmarks, cities, cultivation files and so on should stay in the 'places' folder. To speed up loading here as well the new Aerofly FS content converter will add the approximate coordinates of the place in the front of the folder name. For example the Golden Gate bridge will now be in a folder called 'w12247n3781_golden_gate_bridge'. Where we encode longitude and latitude in the front of the folder name.

    I have a question about this addition of approximate coordinates:


    Starting point is a staggered folder structure such as:




    Then what is better:

    • either add the approximate coordinates to the top directory only

    • or add the approximate coordinates to each of the directories concerned

    If you have the Steam version for Mac then it should be available for you as well.

    Currently I only have the AppStore version 2.4.23 running on my computer. In January I had an additional beta team version for the beta test. If necessary, I'm happy to test it, which can be useful on the Mac, e.g. because of the case sensitivity.


    In this context, I think it would be useful to remind to follow the rules for directory and file names during the conversion.