good day gents;
I am surprised to read that the photorealistic ground texture is a problem when with aerofly fs2 is the easiest of the all simulators to create coverage with aeroscenery.
It will be very difficult for anybody to provide scenery of large coverage with orthos:
one problem is the licence and problem 2 is the distribution as the files for a detailed coverage are huge.
anyway; cultivation is the hardest bit to make in aerofly fs2; to make this scoltand cultivation coverage took me 4 weeks of solid hard work; it uses os forests data; buildings; and electric pylons are from osm each tile cutted one by one.
believe me it was not easy; and probably will never do again !! ahahahahah
by the way; all airports areas are clean with not invading objects; the mesh is smoothest around airports areas; but I admit some bumps can be possible after compilation.