Posts by 5minuteflightschool

    So regarding the "offloading" part-it will give me the offload option even with the feature disabled. It occurs before the download even concludes.

    Try clearing your cache by recording a high resolution video until you fill your storage space, that will force the IPad to clear persistent cache storage which will be available when the video is deleted. There is no manual cache clearing procedure. Remember to open the recently deleted photos sub library and re-delete them all finally.

    My FS2021 is just under 12 GB, I would temporarily off load stored data until I had 24 GB of free storage for downloading AND re-installing. The more free storage space the less trouble I had.

    Good Luck.

    Makes sense-iMovie has a similar issue with exporting projects and quitting before finishing, and the exported unfinished project would eat up more space. Only way to fix it would be to edit some stuff and then undo to clear the space.

    Thank you

    Unfortunately there is little we can do, we don't manage the app download, that is done by the app store and the operating software of your device (iOS). You may have to free more storage so that at least 2 GB of storage remain after Aerofly FS is installed. Delete some old videos or pictures for example.

    Ok I will try to free up enough storage to make that happen. I will also contact Apple for help to see what's up.


    I can't redownload Aerofly FS 2021 even with sufficient space remaining on my iPad Pro 12.9" 2nd Gen. I've used Aerofly for hours on end with no issue prior to this.

    26.9 GB out of 32 GB used up prior to beginning download attempt. I have deleted, and then redownloaded Aerofly in the past without any issues. I do not receive any notifications about there not being enough space available to download the app.

    All I see is the "offload symbol" for iOS displayed. I've tapped the app (which would begin the redownload despite me not ever offloading the app), and it would happen again, putting me back to square one.

    I've deleted the "app" entirely (even though it's not really there, just the icon) and attempted the process via the app store to no avail. The furthest I've ever seen it go was 5/8 of a circle. Click here to see what I mean by that. If I recall correctly, whenever the app download process "resets", the available storage goes back 26.9 GB out of 32 GB. As of typing this, I'm watching the storage slowly go up (right now at 27.4 GB) so I know that the changes show up in real time. I doubt it's a connection issue. I've downloaded Aerofly in the past with choppy connection, and the download simply resumed when the connection picked back up.

    This is my first time downloading Aerofly after purchasing it and deleting it with the latest version (20.21.33).

    I've tried to be as clear as possible with details in my situation, but if you need any more info feel free to ask. I know you guys have a lot to juggle at the moment, but if you could look into this I'd appreciate it. Thank you!

    I'll offer my two cents here; starting off by mentioning that Overloaded made excellent points that I won't be able to make as it appears that he/she already begun their flight training. I haven't (not yet at least).

    Although my first true simulator was Microsoft Flight Simulator 2002, where I learned by experimentation by flying with the arrow keys, the majority of what I learned was through mobile flight simulation. I have no doubt that MSFS 2002 helped me grasp the basics of instrument scan and flight control inputs, I would hands down recommend mobile flight simulation as a first step for anyone who is seriously considering flying for a living, or for a hobby. Here's why...

    It's significantly cheaper than spending money for a computer simulator, and is often more simpler to set up. This means less set up, and more time getting into flying. So if you decide flying isn't for you after all, you didn't lose much in the first place. The leading mobile simulators these days are great places to start. The "big three" mobile sims all have Cessna 172s, with live functional cockpits.

    Obviously, if you're able to invest the money for a more powerful PC based sim, I recommend that. The main reason is for the obvious: they're more capable. Aside from that, there is more hardware available that's compatible with PCs: yokes/control sticks, throttle quadrants, rudder pedals, radio stacks, etc.

    And mobile sims don't exactly have that, as the accelerometers built into the device substitute the hardware that computer sims offer. I believe that using a sim with hardware is your best bet for realism, as that's how real aircraft function.

    Does this mean that mobile sims cultivate improper perceptions of how flight controls work?

    Nope. I used to believe that when I would eventually get to flying on a computer sim (or a real aircraft), which of course has a yoke, throttle quadrant, and rudder pedals, I'd struggle to get used to the controls.

    But thankfully, that couldn't be further from the truth! I got the opportunity in December of 2019 to visit the Banyan Pilot Shop in Fort Lauderdale, FL. They have a medium-sized room set aside with simulators in it, including a Redbird flight simulator. Redbird makes good quality simulators for smaller sized, GA aircraft. Some (not all) Redbirds are FAA/EASA certified too. They're used in flight schools and corporate flight departments worldwide. Not trying to advertise for them, but rather trying to show that the sim I got to fly with was a pretty accurate one.

    I felt completely at home, and was honestly taken aback by how well mobile sims replicate sims with hardware. I had no trouble at all with the yoke, throttle, and rudder too! I was able to maintain centerline on takeoff and landing. Brake application came in as second nature after landing. The instrument scan patterns I developed through mobile flight simulation was highly valuable. Even on startup (which to be fair isn't difficult on the 172), I had no issue at all.

    At the moment, at computer sim isn't within reach for me, so I'm sticking with mobile sims. I used to doubt them before, but know I feel much more confident about what I am learning through mobile sims.

    And to reiterate what Overloaded said above, you're being counterproductive if you consistently develop poor habits in the sim, which will follow you to the real cockpit. The whole point of using flight simulation to aid in flight training is to develop good habits and to maintain proficiency without the need to climb into the cockpit.

    Nothing wrong of course with having fun, don't get me wrong. Sims let you do things you can't do in the real world, so there's no need to be 100% serious about it. But don't underestimate the value of a realistic mobile sim ;)

    Blue skies and tailwinds!

    hello everyone! Nice to meet all, I have 2 apps that I can use as a controller for pc, and physical joystick can be used to play flight games, sois it possible to incorporate a virtual joystick/yoke on mobile ( android and ios) as does rfs because using accelerometer is tricky and does not give the full experience of the simulator. Fps needs to be looked at for devices with less memory as mine performs poorly, definitely looking to get a more powerful device in the future. Thanks in advance

    There is an option for a virtual joystick on mobile. Go to settings and you should see it.

    No multiplayer (yet). The Computer Generated Traffic is based on data from 2019 (it analyzes patterns from the previous year as this year's air travel is understandably reduced).

    Everything else IPACS will have to answer for you...

    They IPACS team mentioned they might introduce an option in the future where you can choose between both the wingtip fence and the sharklets for the A320 aircraft.

    But for now, they will keep the sharklets and wing tip fences as a fixed, non-changeable element of the A320. They wish to not mess with the UI too much more at the present moment, but they'll look into it later...