Posts by 5minuteflightschool

    I'll offer my two cents here; starting off by mentioning that Overloaded made excellent points that I won't be able to make as it appears that he/she already begun their flight training. I haven't (not yet at least).

    Although my first true simulator was Microsoft Flight Simulator 2002, where I learned by experimentation by flying with the arrow keys, the majority of what I learned was through mobile flight simulation. I have no doubt that MSFS 2002 helped me grasp the basics of instrument scan and flight control inputs, I would hands down recommend mobile flight simulation as a first step for anyone who is seriously considering flying for a living, or for a hobby. Here's why...

    It's significantly cheaper than spending money for a computer simulator, and is often more simpler to set up. This means less set up, and more time getting into flying. So if you decide flying isn't for you after all, you didn't lose much in the first place. The leading mobile simulators these days are great places to start. The "big three" mobile sims all have Cessna 172s, with live functional cockpits.

    Obviously, if you're able to invest the money for a more powerful PC based sim, I recommend that. The main reason is for the obvious: they're more capable. Aside from that, there is more hardware available that's compatible with PCs: yokes/control sticks, throttle quadrants, rudder pedals, radio stacks, etc.

    And mobile sims don't exactly have that, as the accelerometers built into the device substitute the hardware that computer sims offer. I believe that using a sim with hardware is your best bet for realism, as that's how real aircraft function.

    Does this mean that mobile sims cultivate improper perceptions of how flight controls work?

    Nope. I used to believe that when I would eventually get to flying on a computer sim (or a real aircraft), which of course has a yoke, throttle quadrant, and rudder pedals, I'd struggle to get used to the controls.

    But thankfully, that couldn't be further from the truth! I got the opportunity in December of 2019 to visit the Banyan Pilot Shop in Fort Lauderdale, FL. They have a medium-sized room set aside with simulators in it, including a Redbird flight simulator. Redbird makes good quality simulators for smaller sized, GA aircraft. Some (not all) Redbirds are FAA/EASA certified too. They're used in flight schools and corporate flight departments worldwide. Not trying to advertise for them, but rather trying to show that the sim I got to fly with was a pretty accurate one.

    I felt completely at home, and was honestly taken aback by how well mobile sims replicate sims with hardware. I had no trouble at all with the yoke, throttle, and rudder too! I was able to maintain centerline on takeoff and landing. Brake application came in as second nature after landing. The instrument scan patterns I developed through mobile flight simulation was highly valuable. Even on startup (which to be fair isn't difficult on the 172), I had no issue at all.

    At the moment, at computer sim isn't within reach for me, so I'm sticking with mobile sims. I used to doubt them before, but know I feel much more confident about what I am learning through mobile sims.

    And to reiterate what Overloaded said above, you're being counterproductive if you consistently develop poor habits in the sim, which will follow you to the real cockpit. The whole point of using flight simulation to aid in flight training is to develop good habits and to maintain proficiency without the need to climb into the cockpit.

    Nothing wrong of course with having fun, don't get me wrong. Sims let you do things you can't do in the real world, so there's no need to be 100% serious about it. But don't underestimate the value of a realistic mobile sim ;)

    Blue skies and tailwinds!

    hello everyone! Nice to meet all, I have 2 apps that I can use as a controller for pc, and physical joystick can be used to play flight games, sois it possible to incorporate a virtual joystick/yoke on mobile ( android and ios) as does rfs because using accelerometer is tricky and does not give the full experience of the simulator. Fps needs to be looked at for devices with less memory as mine performs poorly, definitely looking to get a more powerful device in the future. Thanks in advance

    There is an option for a virtual joystick on mobile. Go to settings and you should see it.

    No multiplayer (yet). The Computer Generated Traffic is based on data from 2019 (it analyzes patterns from the previous year as this year's air travel is understandably reduced).

    Everything else IPACS will have to answer for you...

    Wow, you guys never fail to impress. Great thinking there. Excited for what you roll out next...

    We may make the sharklets an optional addition for each aircraft. But that requires additional menu elements which we did not want to add so close to the release. There may or may not be a menu option for this in the future, now that the release has been approved we can think about additional new features again.

    That's ok, you guys have done an excelent job with the new release, and we don't mind the wait.

    But yes, that's an idea I can get behind for sure.

    Also, will we be able to control the load (fuel and cargo/pax)? With a bigger map, I'd like to try more flight (Miami to London for example) but I don't know if there will be enough range.

    Hey, so I’m wondering if something like this could come in a future update.

    With the new release of AF2021 it brings AI aircraft, now if we could go into an ATC view which isn’t locked onto our plane, that would be amazing for Planespotting!


    Brilliant idea! This would be a great way to kill time and relax! I second this; should be simple to implement, but has a lot of opportunity for us. Nice idea :thumbup: