Yes. Airplanes can now use taxiway lighting at night before takeoff and after landing. In the future, illuminated taxiway and runway signs will also assist aircraft in taxiing at airports. Therefore, the night should indeed be darker.
Posts by Gravitational lensing
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The issue exists and is known to the developers. The update log has not yet mentioned replacing the dynamic lighting rendering for the A350 cockpit..
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Using 12GB RAM, with the minimum setting, the problem still persists
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This has nothing to do with the Internet. At present, no one has clarified the reason correctly. Even if the network is offline, buildings in the San Francisco area can still be loaded and black blocks will appear. The Internet problem is easy to solve
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This could be a "side effect" of reducing the rendering area.
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During flight, I will soon reach the edge of the rendered map. Currently, due to the inherent delay in rendering the next scene, as the rendering area is reduced, the "visual stuttering" phenomenon becomes more frequent.
1. Centering on the aircraft, dynamically adjust the rendering area based on the aircraft's movement direction and speed.
2. Within a fixed rendering area centered on the aircraft (for example, 8×8 nautical miles), when the aircraft moves forward 1 nautical mile, use smaller rendering units (for example, 1×8 nautical miles) and faster rendering speeds (controlled based on flight speed and direction) to quickly render an unrendered 1×8 nautical mile area beyond 4 nautical miles ahead of the aircraft. Apply the same strategy when moving left or right.
This way, the aircraft can always maintain a dynamically rendered 8×8 nautical mile area around it, instead of waiting until the aircraft reaches the edge of the rendered area to immediately render the next complete region.
This might be more effective. (This approach does not include airports; airports should be prioritized for rendering.)
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I have re edited the video for better listening. High frequency sawtooth noise seems to only appear at higher or maximum thrust.
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Dear Developer,I have some confusion about engine sounds.
The "high-frequency serrated noise" I refer to occurs when the engine thrust is increased from approximately 80% to TOGA.
In Aerofly, the "high-frequency serrated noise" appears too early, starting at 40% thrust.
In the video, when the engine thrust is adjusted to around halfway, the engine sound remains high-pitched and shrill, and only when the thrust is further increased to 80% or TOGA does the "high-frequency serrated noise" appear.
The first video has clear sound
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It depends mostly on the camera how much glare there is. I can make the glow a bit larger but it's just a minor detail really
I didn't express myself clearly before. I should have said to enlarge the size instead of increasing the brightness,
Yes, thank you, you can make the light source diffusion a bit larger, it will look much better that way. The size of the light source diffusion on the real airplane in these pictures can serve as a reference for you. Thank you.
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Ok bro how the flip do you get that cam on mobile?!!
Watch the "VCR"
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No it's when cruising anywhere between 35000ft and 41000ft
You need to attach screenshots of the issue to illustrate the problem, which will help developers make a judgment.
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I am referring to the brightness of the nose camera light source itself on the airplane, which is very dim at night and does not dynamically change like other external lights, rather than the brightness of the light projected onto the ground.
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The wing light is not illuminating the engine.
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Many lights, such as the winglight, get brighter at night, but the brightness of the nose camera light barely changes. At night, it’s too dim. Can you adjust the light source to make it brighter at night?
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That's currently not implemented. The second FMS would be "read only" from what I read in the documentation. At last Al's long as both FMSs are operational. In Aerofly there is only one FMS to begin with so it's a bit pointless really, that's why I left it away.
Although it only has a read function, it still Although it only has a reading function, it still conforms to the reality. The key is that from a visual aesthetic perspective, half of our OIS is blank and appears uncoordinated
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They can display two FMS on OIS, while we can only display one, so I would like to ask how to display the other party's FMS on our own OIS, such as the captain, FMS2
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How can I switch the FMS2 to the Captain's side OIS screen?
I’ve seen it done in some Airbus introductions and other simulation demonstrations.
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The A350 has many advantages. As far as the passenger cabin is concerned, I thought it would at least be an empty shell without seats,but...no thickness
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Uh okay i don’t know anyone who plays FS4 and i don’t use it myself. perhaps a comparison with the aerofly wingtip would be more useful
Edit: no okay i see now there is a comparison further up, it’s just that the aerofly one is shorter widthways than the real one. Is that the only difference?There are other differences, as you mentioned, the curvature is also different, resulting in one appearing relatively straight and the other relatively curved. As for the height, I searched for some answers: -900 has narrower wingtips, making it look taller and longer. I have no other evidence to prove that the height is different, in fact, the width is the most obvious difference. You can gradually lift your head from below and feel it slowly, focusing on the width difference from the middle to the upper part of the wingtip. Their feelings are completely different