Posts by Gravitational lensing
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It may be possible to understand some plans and work directions of developers, but I agree that the map quality of XPM is actually not high. Most plane maps are copied and pasted. The 2D images of some houses are even pasted on the mountains, and the close-up view is very blurred. As for the airport, I can only say that both have their own advantages. The Dubai airport terminal of XPM is still rectangular
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In fact, the current capacity of AF is not low, especially the use of ram. In this sentence, the problems of map data source, hardware and optimization caused by a large number of customized content. Insufficient data sources can also cause map fragmentation. In addition, this is a multi platform simulation flight software developer. At present, a large amount of production time and content has brought a huge workload, let alone customized content. At present, I think the direction is to update the content released by PC on the premise of meeting the performance of mobile devices. The two complement each other, which is also to improve efficiency. Both mobile device players and PC players want developers to spend more time on them. How is this balanced
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When you ask for maps of New York and Florida, you ask for city lights in Berlin and Paris. At the same time, you said that some players just want to fly to the country they like. It doesn't matter whether it's feasible elsewhere.?? Are you a person of three nationalities
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It's not like giving feedback on mistakes and suggestions, but using a special tone to teach manufacturers to make games,You just restated your wishes comprehensively. You want to customize your own needs. He wants to customize his own country map. There are tens of thousands of players in this game. Does everyone have to make suggestions according to their own needs like you? Making global map is the trend of all simulation flight software, and it is also a stage that must be experienced, In this process, you need to sacrifice most of the details to pursue integrity and device stability. In addition, who provides detailed map data for developers to use for commercial payment? Do you intend to persuade Microsoft, Google or other third-party data providers? This forum has never lacked people who overestimate the ability of devices and come up with some strange suggestions
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The A380 only has reversers on the inner two engines in real life.
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The current argument is that no solution has been found for the time being
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Of course, Vulkan cannot be used. You can choose OpenGL. If you can't use it again, you can use virtual lighting. There will be some ways. It's just a matter of efficiency,You should care more about the progress of other schemes and some ideas
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guys can you please give the shader name the AFS22 team used Jet-Pack (IPACS) Gravitational lensing
This is a hardware problem,Android's Vulkan is not all right. Take a look at the Vulkan caps viewer. There are many red unsupported features in the mobile phone, and then compare it with the desktop
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Developers will release the PC version in nearly a month, and then release most of the updates in about two months. Because this is a PC version, subsequent version updates take a long time. It was already July. After releasing most of the updates, they will switch to mobile device updates, including buildings and city lights. Fortunately, mobile device players will be updated in October or November, and there seems to be enough time. Of course, it includes map development and aircraft production next year, but this is not the case. Because it is a developer across three platforms, each platform will have different problems and needs, so they have a long list and occasionally add new wishes, so I often repeat my questions. Yes, they didn't forget, because you didn't know your problem was pushed out
For those who pay for aerofly2022, you can obviously feel the difference from other platforms. If you don't want to win your own chance and don't try to ask about the development progress of open GL, the lighting problem will be left behind,
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The solution is just wait patiently. The lights illuminating the ground are not an official feature on the Android version yet. So this is not a bug just a missing feature.
If the chip manufacturer has not improved the shader, does it mean that you can't get the light, or you are working on other ideas, or there are no other ideas. You always have to give some information to the players who pay, so is this going to be delayed until next year?
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Do you use a translator? I ask only because your response doesn’t really correspond with what I wrote. And once again, I don’t really understand your response and how it relates to my comments.
Warum glauben Sie, dass die Behörden Sie nach Ihren Vorschlägen machen werden, was Sie wollen
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“Apples iPad or some other tablet device will one day give me exactly what I suggested.” Interesting speech
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I have no more comment on your complacency. I imagine, I like, I need, please continue your narcissism. Regardless of the actual situation, it depends entirely on lust for satisfaction. Then I have nothing to say to you. Aerofly2022 has a map of nearly 6 million square kilometers. I'm satisfied with such a big map. The map will get bigger and bigger. At present,
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The content you want can be realized in aerofly FS4. Mobile devices will not perfectly realize your wishes, and the official will not customize your wishes
When your mobile phone can connect 12900k and AMD or NVIDIA graphics card, your wish will be met. Do you think the current mobile device hardware is very powerful? You can take it as your birthday wish
A large 20g map can display a large area, but there are few objects that need to be calculated and rendered per unit area. That's why you won't get stuck when playing 20g game phones. If you narrow these contents to one country, it will put a lot of pressure on the optimization of the game
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Maybe this is related to the hardware performance, but if it can be done, I hope the official can force the visual distance to 9 nautical miles according to the rigid standard. For every 1 nautical mile or 0.5 nautical mile increase in this distance, the feeling of "sudden appearance" will be reduced very little. Of course, 13 nautical miles may be a bit exaggerated, I hope
I did a rough experiment with KLAX. Obviously, it "suddenly appeared" 6.8 nautical miles away, so it may be farther. Long distance early loading will reduce or even eliminate this feeling. Of course, officials know more about hardware problems and game settings than we do
so: admin What are the official views on this issue
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If you are not satisfied with the distance of 7 nautical miles, then continue to increase, 10 nautical miles, 12 nautical miles. At this time, someone will ask that there is no airport beyond 12 nautical miles, which is not in line with the fact. This is the focus of the debate. If in reality, we must be close enough to 7 nautical miles to see the airport, then the setting in the game is correct. Even if you see "sudden appearance", it is also in line with the reality, The question is whether we can actually look further and modify the data of 7 nautical miles, because it looks more "stuck"
The premise is to conform to the facts