weather also cost more performance, I guess, but weight and balance should maybe be easier, yet also make flying less repetitive
Posts by Mr_Smith
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Ok, so that's like the disadvantage of not using a real joystick, right?
I just tried the same thing again with my actual joystick and everything works fine:If I pull back the throttle from FLEX to CLB after take off the A/T gets engaged
also the whole A/T logic seems to be working just fine with my "thrustmaster". -
Hey there,
I just did some fun flights in the A380 using my Xbox Controller and noticed an Issue:
Whenever I use the up or down button to use the thrust lever, the A/T gets disengaged.
For example:
If i press down to put the thrust lever from FLEX down to CLB after take off,
the A/T gets disengaged and I have to reengge it manually. -
In MFS you can move the map within the map-window and also click on nav aids to reveal frequences or ILS courses, which is very useful.
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Das ist ja cool.
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we may as well do the last 20% of the work to make the weight of fuel decrease over time.
If fuel consumption costs you less effort, than programming a bit of UI,
I wonder why you haven't done this long time ago. -
Even if fuel consumption isn't featured yet, it would still be totally worth it to let us adjust both fuel and payload already
within reasonable limits. Otherwise flying the same plane quickly feels repetitive due to the lack of weather.
This would have no disadvantage for those who don't bother as they wouldn't need to change the settings.
So: Big improvement, relatively small effort compared to other features like ATC or weather.
And even after implementing fuel consumption, which I think should be the next thing anyway, there could be a checkbox "infinit fuel". -
Report with regard to time-skipping:
Time skipping can lower the altitude, putting the plane back in climb mode,
when used shortly after reaching CRZ ALT.
Example: I reach CRZ ALT of 20.000 ft and shortly after engage time skipping.
Now I'm back at 18.000 ft, climbing. -
Schnuffelduffel is there any chance you would like to work on the canarian islands? At least this wouldn't be a large area...
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Report of FMA / AP Bug:
When descending on VNAV while speed intervene is active (with higher speed selected)
the pitch mode (FMA) becomes unreadable, probably because the FMA flickers
back and forth between VNAV PTH and VNAV SPD. -
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Great Job! And engine sounds are very good!
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I have reported this issue a year ago or so. Are bugs not logged internally?
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Multiplayer would be awesome but certainly cost tremendous effort to implement, not to mention the servers... This is why I think it's unlikely to happen in the near future.
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Alternative: To be able to hold the navigation screen open while flying on a second screen.
That's a pretty good idea anyway.