sdk:intro
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
sdk:intro [2020/05/10 21:10] – jh | sdk:intro [2022/07/11 12:28] (current) – jh | ||
---|---|---|---|
Line 40: | Line 40: | ||
* GeoConvert tool to bring your own aerial images into Aerofly FS 2 | * GeoConvert tool to bring your own aerial images into Aerofly FS 2 | ||
* The ' | * The ' | ||
+ | |||
+ | ===== Export Plugins For 3D Studio Max, Cinema 4D and AC3D ===== | ||
+ | |||
+ | The SDK provides export plugins for 3D Studio Max, Maxon Cinema 4D and AC3D Version 8. Those plugins export the 3D objects from the modeling software into the intermediate .tgi file format. | ||
+ | The structure of the intermediate .tgi files generated by the export plugins is independent of the chosen modeling software and specific export plugin. This ensures that there is only one input file format for the final converter to the Aerofly runtime-engine. This converter can be subject to change for future Aerofly versions and can optimize the already exported 3D models without the need to reopen the modeling software. | ||
+ | |||
+ | **Installation**\\ | ||
+ | Installing the export plugins should simply be a case of following the usual plugin-installation-procedures for your modeling software, copying the plugins into the respective plugin-folder of the target modeling software.\\ | ||
+ | * In 3D Studio Max select Customize > Configure System Paths > 3rd party plugins and add a file path reference to the 3D Studio Max export plugin file\\ ' | ||
+ | * For Maxon Cinema 4D copy the file ' | ||
+ | * For AC3D copy the file ' | ||
===== Aerofly FS Content Converter ===== | ===== Aerofly FS Content Converter ===== | ||
Line 51: | Line 62: | ||
===== Aerofly FS Aircraft Converter ===== | ===== Aerofly FS Aircraft Converter ===== | ||
- | The aircraft converter | + | The Aerofly FS Aircraft Converter |
- Converts intermediate .tgi 3D models and textures in .bmp, .png and .tif file format to the final Aerofly FS Flight Simulator aircraft format.\\ | - Converts intermediate .tgi 3D models and textures in .bmp, .png and .tif file format to the final Aerofly FS Flight Simulator aircraft format.\\ | ||
Line 58: | Line 69: | ||
**Installation**\\ | **Installation**\\ | ||
For the installation of the Aerofly FS 2 Aircraft Converter simply start the setup program ' | For the installation of the Aerofly FS 2 Aircraft Converter simply start the setup program ' | ||
+ | |||
+ | ===== Aerofly FS GeoConvert ===== | ||
+ | |||
+ | The Aerofly FS 2 GeoConvert is an executable that converts input aerial images to the final engine format. | ||
+ | |||
+ | There is no installation process reqiured, the executable is stand alone and starts converting all files in the " | ||
+ | |||
+ | Please check out our [[sdk: | ||
===== Scenery Workshop ===== | ===== Scenery Workshop ===== | ||
Line 67: | Line 86: | ||
* The ' | * The ' | ||
- | Check out our [[sdk: | + | Check out our [[sdk: |
===== Aircraft Workshop ===== | ===== Aircraft Workshop ===== | ||
Line 79: | Line 98: | ||
Check out our [[sdk: | Check out our [[sdk: | ||
- | ===== Plugins For 3D Studio Max, Cinema 4D and AC3D ===== | ||
- | |||
- | The SDK provides export plugins for 3D Studio Max, Maxon Cinema 4D and AC3D Version 8. Those plugins export the 3D objects from the modeling software into the intermediate .tgi file format. | ||
- | The structure of the intermediate .tgi files generated by the export plugins is independent of the chosen modeling software and specific export plugin. This ensures that there is only one input file format for the final converter to the Aerofly runtime-engine. This converter can be subject to change for future Aerofly versions and can optimize the already exported 3D models without the need to reopen the modeling software. | ||
- | |||
- | **Installation**\\ | ||
- | Installing the export plugins should simply be a case of following the usual plugin-installation-procedures for your modeling software, copying the plugins into the respective plugin-folder of the target modeling software.\\ | ||
- | * In 3D Studio Max select Customize > Configure System Paths > 3rd party plugins and add a file path reference to the 3D Studio Max export plugin file\\ ' | ||
- | * For Maxon Cinema 4D copy the file ' | ||
- | * For AC3D copy the file ' |
sdk/intro.txt · Last modified: 2022/07/11 12:28 by jh