sdk:scenery:tutorial
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sdk:scenery:tutorial [2020/05/10 20:29] – jh | sdk:scenery:tutorial [2020/05/10 20:35] – jh | ||
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To get a better idea on how the whole process of creating an airport for Aerofly FS 2 works, we have provided the airport ' | To get a better idea on how the whole process of creating an airport for Aerofly FS 2 works, we have provided the airport ' | ||
- | ===== Exporting the Airport | + | ===== Export Demonstration |
+ | |||
+ | **You will need 3D Studio Max or Cinema 4D** to replicate these steps. If you don't have either you can skip this section. When you are familiar with AutoCAD 3D check out the [[sdk: | ||
Go ahead and open the airport 3D model file in 3D Studio Max or Cinema 4D, whichever is preferred. Then the runway, decals, objects and alpha-to-coverage (atc) object have to be exported one after the other. When one of these is changed in the future, only the affected objects will need to be exported again. Running the Content Converter will update the results afterward. | Go ahead and open the airport 3D model file in 3D Studio Max or Cinema 4D, whichever is preferred. Then the runway, decals, objects and alpha-to-coverage (atc) object have to be exported one after the other. When one of these is changed in the future, only the affected objects will need to be exported again. Running the Content Converter will update the results afterward. | ||
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You now have all required intermediate files to start the conversion to Aerofly FS 2 using the Aerofly FS 2 Content Converter. | You now have all required intermediate files to start the conversion to Aerofly FS 2 using the Aerofly FS 2 Content Converter. | ||
+ | |||
+ | ===== Notes using the Content Converter ===== | ||
+ | |||
+ | **Note** - These steps have all been completed for the Kingman airport example. You just need to have the Aerofly FS 2 content converter installed to follow this step. | ||
+ | |||
+ | Before the Aerofly FS 2 Content Converter can be started, several conditions have to be met. Otherwise the Content Converter throws an error and does not proceed. | ||
+ | *The input and output folders have to be set to valid file paths that fit the specific folder structure of your machine. To configure these paths edit the ' | ||
+ | *All files referenced by the 3D model file have to be in the input folder. | ||
+ | *They have to be ' | ||
+ | *Files that don't belong to the project, especially unused images can cause the Content Converter to fail. If an areal image was used as a positioning guidance it must not be contained in the same folder as the 3D model. Such files can be put into a sub-directory or somewhere else. | ||
+ | *All 3D models referenced in the airport .tsc file must have been exported as .tgi files beforehand. For the Kingman airport those are ' | ||
+ | *The .tsc file has to be contained within the project folder. | ||
+ | *The Content Converter only updates the output files if the intermediate files are newer than the already converted output files. | ||
+ | |||
+ | ===== Starting the Converter ===== | ||
+ | |||
+ | When the above conditions are met the Aerofly FS 2 Content Converter can be executed. | ||
+ | |||
+ | Within a project folder right click on the file ' | ||
+ | |||
+ | ===== Result ===== | ||
+ | |||
+ | After the converter has finished the scenery should already be installed ready for use in our user documents Aerofly FS 2 folder, inside the scenery/ | ||
+ |
sdk/scenery/tutorial.txt · Last modified: 2020/05/10 20:44 by jh