sdk:scenerydev
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sdk:scenerydev [2020/05/10 18:27] – jh | sdk:scenerydev [2020/05/10 22:10] (current) – [Prerequisites] jh | ||
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- | ===== Adding Scenery Objects ===== | + | ====== Adding Scenery Objects |
Are you interested in importing objects into Aerofly FS 2 scenery? This is how you do it. Use this tutorial for creating your own objects as well! | Are you interested in importing objects into Aerofly FS 2 scenery? This is how you do it. Use this tutorial for creating your own objects as well! | ||
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==== Prerequisites ==== | ==== Prerequisites ==== | ||
- | | + | * [[sdk: |
* A supported 3D modelling software with *.tgi exporter, in this tutorial we used AC3D 8.0.50a | * A supported 3D modelling software with *.tgi exporter, in this tutorial we used AC3D 8.0.50a | ||
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==== Converting to Engine Format ==== | ==== Converting to Engine Format ==== | ||
- | You will need 2 more files: **content_converter_config.tmc** and a **farmhouse.tsc** file. Copy them to the intermediate directory where you just saved the *.tgi file to. | + | You will need 2 more files: **content_converter_config.tmc** and a **farmhouse.tsc** file. You can copy the one from our example airport tutorial and rename the .tsc file to " |
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- | Before you run the final conversion, You will have to calculate the position. | + | Before you run the final conversion, You will have to calculate the position |
+ | Find the coordinates of your desired location for the house as described in the [[sdk: | ||
==== Setting the Coordinates in the TSC File ==== | ==== Setting the Coordinates in the TSC File ==== | ||
- | Find the coordinates of your desired location for the house as described in the [[sdk: | + | Open the file **farmhouse.tsc** with a text editor and change |
- | Open the file **farmhouse.tsc** with a text editor and change the " | + | **Make sure to enter the coordinates as lon/lat (°E °N) and not the other way around** or your house will end up somewhere completely different! |
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- | Last step: Run the converter. Click file with right mouse button, select Aerofly FS 2 Content Converter | + | Last step: Run the converter. |
+ | |||
+ | Click file with right mouse button, select Aerofly FS 2 Content Converter | ||
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- | Do not interrupt the black shell window. After the process is finished, the tm.log documents the result of the conversion. Now there is a new subfolder farmhouse in the scenery places. | + | Do not interrupt the black shell window. After the process is finished, the tm.log documents the result of the conversion. Now there is a new subfolder farmhouse in the scenery places. |
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- | Start aerofly | + | ==== Check the Result ==== |
+ | |||
+ | Start Aerofly | ||
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- | {{: | + | In the engine you should now see your new house. Make sure not to burn it down with your afterburners though ;-) |
- | **Important notes:** | + | {{:wiki: |
- | + | ||
- | * Rotation of the object has yet to be done in the 3D model. IPACS is aware of this. | + | |
- | * You can display coordinates inaerofly FS 2 by Strg – F1. | + | |
- | * It shows only 2 decimal places, IPACS may provide another tool for coordinate readout in future version. | + | |
- | * You can fine tune the coordinates in the resulting file **farmhouse.tsc** without need for new conversion. | + | |
+ | The converter has automatically copied the tsc file into your user directory. | ||
+ | You can also change this file to move the house around without having to start the converter again. Just make sure that you copy your final result into your intermediate directory before you run the converter again. | ||
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sdk/scenerydev.txt · Last modified: 2020/05/10 22:10 by jh