Code
<[soundinput][NoseLoadTouchdown][]
<[uint32][InputID][NoseLoadTouchdown.output]>
>
<[soundsingle][NoseLoadTouchdownSound][]
<[uint32][PositionID][Fuselage.R]>
<[uint32][VelocityID][Fuselage.V]>
<[string8][InputTrigger][NoseLoadTouchdown.Output]> //deifned from Input NoseWheelHullLeft.Load
<[string8][InputVolume][5.0]>
<[string8][InputPitch][1.0]>
<[string8][SoundFile][touchdown.wav]>
<[float64][Threshold][1.0]>
<[uint32][Direction][1]>
<[bool][External][false]>
>
//LEFT
<[soundinput][LeftLoadTouchdown][]
<[uint32][InputID][LeftLoadTouchdown.output]>
>
<[soundsingle][LeftTouchdown][]
<[uint32][PositionID][Fuselage.R]>
<[uint32][VelocityID][Fuselage.V]>
<[string8][InputTrigger][LeftLoadTouchdown.Output]> //deifned from Input LeftWheelHullLeft.Load
<[string8][InputVolume][5.0]>
<[string8][InputPitch][1.0]>
<[string8][SoundFile][touchdown.wav]>
<[float64][Threshold][1.0]>
<[uint32][Direction][1]>
<[bool][External][false]>
>
//RIGHT
<[soundinput][RightLoadTouchdown][]
<[uint32][InputID][RightLoadTouchdown.output]>
>
<[soundsingle][RightTouchdown][]
<[uint32][PositionID][Fuselage.R]>
<[uint32][VelocityID][Fuselage.V]>
<[string8][InputTrigger][RightLoadTouchdown.Output]> //deifned from Input RightWheelHullLeft.Load
<[string8][InputVolume][5.0]>
<[string8][InputPitch][1.0]>
<[string8][SoundFile][touchdown.wav]>
<[float64][Threshold][1.0]>
<[uint32][Direction][1]>
<[bool][External][false]>
>
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NICE I GOT NO MORE ERRORS. Aye, now I need to mess with the threshold