I am making slow but steady progress with the 326 conversion...but I have one issue with the "shininess" (for lack of a better word). I have set my materials so that the specular channel is assigned to a XXX_specular.bmp, while a XXX_specular_alpha is in the aicraft creation folder.
I am using a specular .bmp which is dark grey, expecting to have a mild "brightness" of the surfaces... but what I get seems always a bright white "shining", regardless of "how white" the XXX_specular.bmp is. The XXX_specular_alpha.bmp seems to do its job. The "whiter" the smaller the reflection is (more glossy appearance as expected).
Any guess of what am I doing wrong?