Question is, is it an object you intend to use multiple times on the whole globe?
Posts by Wünsch
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Since it is still not possible in AF4 to rotate custom objects by parameter (or am I wrong?) ... How can I create my own XREF objects?
what exactly is your use case. What exactly is the goal you want to achieve? Maybe I can help you with the solution.
Greetings
Wuensch
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That is all correct as far as it goes. Aerofly looks in an internal database to see if it can find the airport, usually according to ICAO. I don't know enough about the details. In very rare cases it can happen that the position in the database is wrong. That is also the cause of the problems with the parking positions. Because they are too far away from the position of the airport.
The display of the parking positions is determined by the currently selected aircraft.
LP0048: This is also a type of airfield that we have not considered yet. We will continue to support these extremely small airfields in the future.
greetings
Wünsch
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a TGI file would work aswell for me
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obj file: seems to be broken, .txt removed, cannot import into Blender or C4d or open with 3D Paint.
Which 3d-program do you use?
I'd like to get all signs in one scene, no textures needed. I can use FBX DAE OBJ
getting a single sign still is better then nothing to check on.
or maybe a screenshot of your editor, with coordinates of the objects
As for textures, many devices do not support non-quad textures, so we no longer support them to avoid bugs and crashes on all devices running Aerofly.
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With this limited information, I only have a guess. In your 3d project, these signs, are they individual geometries, or is it one single geometry?
I mean, do you have:
sign-01, sign-02, sign-03 ...
or
all_signs_combined
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The Custom Model element in the TAP file is used to add unique and distinctive buildings and objects to an airport.
If the Xref buildings are not enough, it offers you the possibility to implement a whole scene into the airport. For example, an entire building complex like the terminals at large international airports. Simply put, the "Custom Model" combines the TAP scenery with a TGI scenery.
KPHL Philadelphia Terminal in 3D-Software
KPHL Philadelphia in tap.aerofly.com
As you can see, in KPHL's TAP we only added the taxiways and the marker lines in the terminal area.
Regards
Wünsch
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Hello community,
The problems with helicopter-only landing pads are well known and will be rectified.
The use of the "hole" material for runways is not intendedand therefore leads to the "glassy" runways.
The "Custom Model" element in the TAP file does not have a ROTATION / ORIENTATION option. It is not intended to be rotated. The purpose of this block is not to add a single model to the airport. It is intended to implement a whole scene into the airport. For example, a whole complex of buildings like the terminals at large international airports. This allows you to add unique or complex buildings. When the Xref-buildings are not enough. Simply put, the "Custom Model" combines the TAP scenery with a TGI scenery
greetings
Wünsch
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Here are some tips and tricks to help you using the Aerofly FS airport creation tool.
This post will be updated from time to time and you can ask questions.
Automatic rounding:
- Lines and Tarmacs are automatically rounded. if the angle is shallower than 137 degrees,
distance between points less than 25m.
rule of thumb: for a curve of 90 degrees 4 points are enough.
- Another focus is on the intersections of the taxiways. My recommendation here is to add 2 more points to the curves.
The rounding algorithm always leaves the first and last segment straight, so you should always add a segment before the area to be rounded.
Tarmac under buildings:
- Even if it doesn't look like it on the aerial photos, it is advisable to always place a Tarmac area under a building.
At this area the terrain is smoothed and cleaned and you get a cleaner result.
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The elevation is BEST taken from official sources.
Here is a screenshot of the airport-diagram of KSNS available at the FAA website.
On the runway_threshold you can see the elevation in feet.
If you can not get any official information you should use any other source.
The elevation is not just used for the creation of the airport model.
For example the co-pilot uses the runway´s elevation data to plan his decent_profile.
good Sources for:
Airports in the USA
Airports General
skidmarks checkbox has no influence right now, this is correct.
Regards
Wuensch
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What about the lights along the runway, taxi lines etc?
Runways, Set the Aproach Lighting System "ALS Position" on each Threshold, if you only want to light the runway use type "STD".
For taxiway edge lights draw a line and use the type "_Legacy Taxiwayedge Lights"
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Scaling of buildings and other objects is not supported, sorry.
regards
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ApfelFlieger , i have tryed to reproduce your error with the lines, have not yet managed to get the error.
Could describe your process in more detail please.
What browser are you using?
regards
Michael
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Hello,
to bring clarity into it
we have the following Shader hints:
standard - this is for your non-transparent surfaces
necessary maps (color, ambient, bump / normal, reflection, specular - specular_alpha)
glass - for glass surfaces
necessary maps ( color - color_alpha )
so this is kind of the BASIC, now you have to specify if it is used for OUTSIDE surfaces, or INSIDE surfaces. So the Aerofly can handle them differently. For example, it can adjust some values in reference to the Camera distance.
and we do that with "exterior" and "interior": example "standard exterior"
now one thing is missing here, the glass has an additional specification "canopy" and "instrument" it is kind of self explanatory,
the canopy is used for all the windows, and instrument for all the instruments, again, this controls how the Aerofly handles those surfaces. mainly how the "environment" is reflected.
so one example for glass would be "glass interior canopy"
and there is a CATCH, the "interior canopy" glass needs two more maps, it need a "reflection" and a "bump / normal". the reflection is a prebaked reflection of the interior.
so but this is basically it for the shader hints.
Regards
Michael
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Hello, I tried that myself and I have to say, from the scratch it is not that easy.
Problem is, when you create a rectangle in ScenProc, it has no Attributes u can use to identify it, but that is what you will net to use it as a filter.
One possible workflow would be,
- first thing in your script, create the rectangle,
- save all polygons to a file
- import that file
then in your main script you can load that file and be able to use the FromFile attribute to filter.
now the rest of your script can be placed beneath that
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Hello flightextrme,
your Cultivation is basically too big, I mean from geographical size. when the Aerofly loads a cultivation and generates the meshes, it does not have all the elevation data in its memory, So cultivation objects far from your airport or cameraposition will not have the right elevation. You should tile your cultivation data into a grid with a grid size of around 10 km. each cultivation needs its own tsc file. the file can be relatiovlz blank, just the center point and the Size is needed.
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So i just cleaned up the files, fixed some errors, now the CONVERTER should be able to convert this.
so you just have to Convert it like an airplane, rightclick on the folder and choose the IPACS Aircraft Converter.
an then you have a way to look at different Specular / Specular_Alpha - Settings in the Aerofly
if it still does not work, please provide me a report.txt and a log file.
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may this will help you
to find the right set up, this is a grid of 20 X 20 ballsin one direction i shift the specular and in the other i shift the specular alpha, just convert it like an aircraft
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looks like zou problem the "_reflection" the reflection is kind of a clear coad of paint, it always hase a sharp highlight and the landscape reflection is always sharp aswell. Make that one Black (RGB 0,0,0) and the shininess of your surface is only controled by the Specular and Specular_alpha.
the standard is kind of the main shader, and with exterior and interior you define if the polygons ,that use this material, are outside or inside view. so the aerofly can handle them a bit differently. the others are for glass interior exterior and instruments. here you got the same, the interior glass is handled differently by the aerofly, the interiorglass does not show the landscape reflections, and the glass shader have pre-set values right now, so every canopy hase the same nice look, but it is still early access, so there can by changes on the system.