Every once in awhile I bump into what I call a "one man wonder" A flight sim created as a labor of love by a single person (with a huge, ginormous brain)
Trying the Project Wingman demo and looking at the video, I'm fascinated by the unreal engine weather/clouds which seem incredible, and would be stunning in Aerofly.
Does anyone know what technique Unreal uses to create such effects? I certainly don't think it's the same one AF uses, and I've always thought that volumetric was supposedly too slow........
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