• Every once in awhile I bump into what I call a "one man wonder" A flight sim created as a labor of love by a single person (with a huge, ginormous brain)

    Trying the Project Wingman demo and looking at the video, I'm fascinated by the unreal engine weather/clouds which seem incredible, and would be stunning in Aerofly.

    Does anyone know what technique Unreal uses to create such effects? I certainly don't think it's the same one AF uses, and I've always thought that volumetric was supposedly too slow........

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    Devons rig

    Intel Core i5-13600K - Core i5 13th Gen 14-Core (6P+8E) @ 5.5Ghz / G.SKILL Trident Z5 RGB Series 32GB RAM DDR5 6000 / GIGABYTE GeForce RTX 4070Ti GAMING OC 12G / Sound Blaster Z / Oculus Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 6x Samsung SSD/NVME's various sizes / Windows 11 Pro 64-bit / GIGABYTE Z790 AORUS ELITE AX LGA 1700 ATX Motherboard DDR5