Posts by Jet-Pack (IPACS)

    But actually you speed up during the descent to catch up with the profile.... so it's actually not "slow down" its "get down"....

    I would have written "DESCENT" instead.

    The 747 just goes from VNAV PATH to VNAV ALT and pops out a message on the FMS: select lower or something like that.

    Funny little 'bug' or oddity in the Airbus: when the PFD showed MORE DRAG I could see the top of the letters DRAG on the videoscreen next to the door. Seriously! I checked it a few times (turning the speedbrake on and off) and DRAG showed up everytime on that videoscreen! LOL No problem at all, of course, but quite odd. ;)

    Uh that is interesting! Nicely spotted!

    Steam doesn't check if you edited the files manually. This is why there is a user-folder in the Aerofly that is untouchable by Steam.

    In the Aerofly RC series we had the option to create modifications of the aircraft and store them inside this user folder as well. Currently there is no in game option to switch between modifications of the same aircraft so all you can do is copy paste the Learjet folder to the user directory and have your personal setups there.

    I'm afraid if you didn't backup the files prior to the update they're probably gone. With the changes of this update you wouldn't be able to directly use your files anyway, but you could have copied over the cameras at least to restore them.

    These game folders are "hot" and subject to change. Never assume your manual modifications are safe there. I'm sorry if you lost your files this way and really hope you have some backup hidden somewhere.

    In my opinion maybe also the glow could be even a bit less. in general I think that there might be a bit too much glow around lights in Aerofly (e.g. lights on aircraft).

    This is true for daylight flying. At night any camera would create such intense glow as well. The landing lights are insanely bright. Back in the days when I adjusted the brightness of the lights I made them all of similar brightness so that this glow could be fixed easily. Now this is a shader problem not an aircraft problem anymore. And it's only problematic at day I think

    1. The pedals are locked in the center position and if you overcome the breakout force and somehow manage to only deflect the pedals it's not that bad. Plus if you stopped it's not really a factor.

    2. Yes with tiller input the AP might not disconnect and your steering tiller might not work while the AP is on. I can implement that the tiller is useless as well.

    I would like to add the simulation of the breakout forces of the stick and pedals as well... This needs to be optional though, don't know how a setting like this can be done yet. I'll look into it. If you have an iPad and turn on the autopilot the last thing you want is a nose dive when you put the tablet down on the table.

    The PEDAL DISC is just a button on the tiller. The tiller is used to control the nosewheel steering. You can assign a different axis in the controls just for the steering. If you don't assign an axis your rudder will be used to generate a tiller signal. So in your case the twist handle is either still assigned to the steering tiller or your twisting is used to generate the steering. As speed increases the deflection of the nose gear is reduced from almost 90° to only a few degrees since you don't want the nose gear to slide across the ground.

    Now the steering of the nosegear can also be done by the rudder pedals in the real world. The maximum deflection of the nose gear with just pedals is only 6 degrees which is enough for keeping the aircraft on the centerline but not enough for tight turns. This is where the tiller is used in real life.

    If you depress the PEDAL DISC button on the tiller (not modeled yet) you can remove the steering by pedals. Then you can fully deflect the rudder pedals for a control check while moving and the aircraft will no longer steer left and right. When you release the button the system returns to normal operation mode.

    So to summarize: You can assign your twist handle to the tiller function in the Aerofly FS 2, the spring loaded PEDAL DISC button is not implemented yet. Well I have it implemented but it's disabled since you can't to a "activate while mouse button is down" type of thing yet. And since the 3D model of the tiller doesn't allow the pushbutton to be depressed there is no way of telling if it's on or off. So i removed it for now.

    It's been almost 2 years since I've flown the A320 but I'm pretty sure that this doesn't happen (it doesn't on the 767 either)

    That's one of the items FIs love to watch in the sim. After landing the pilot is trying to vacate the runway at his chosen taxiway but the plane continues straight ahead.

    It would be bad IF the AP would disconnect in that case because CAT IIIB means just a single visible runway edge light and you definitely don't want the plane to veer off the centerline due to an unintentional tiller/rudder input!

    Didn't J v E post the AP disconnects when trying to turn off the runway?

    Well one of my airbus captain contacts just said that you can disconnect it with the pedals but it's not good airman ship. Since the AP is also using the nose wheel steering it might disconnect but I see couple reasons why it shouldn't (as you also mentioned). The tiller doesn't have an increased break out force when AP is connected to it might just not work then.

    The A320 in the Aerofly disconnects when the localizer is deflected too far or when the heading and ILS course deviate too much. That usually happens when you turn off from the runway.

    Hi Jan

    I am sure that something went wrong with the steam update, the idea of corrupted files. Today when I opened steam it took quite a while (I guess it updated again). My following tests were all successful, no ap problems anymore.

    Sorry for the confusion and thank you for your time. Aerofly FS2 is a wonderful product. I would love to see my 13 GoFlight products working one day.

    Regards from Switzerland,

    Thomas

    Hi Thomas,

    thank you for keeping me updated. That sounds promising.

    And Ray, man what are you downloading? Is your connection slow or do you try to geoconvert the entire planet? :)

    When you assign your controls in the menu click on either the left or right side of the bar/axis field. It then highlights either the left or right side. Just move your yoke in the displayed direction and it will be assigned correctly.

    Place your throttle in the center, then click the throttle axis towards the right side of the field, then move the throttles to "+" (if + is highlighted)

    Of course? It doesn't disengage when trying to turn off the runway IRL.

    I mean you can deflect the tiller that, I think, already disconnects the ap on the ground, if you step on the pedal that disconnects the AP (both not modeled yet but easy to add).

    And if you lose your localizer (full deflection with valid signal strength) I think I've read that is also disengages and when your heading deviates more than 20 degrees on rollout I think it also failes the flight director, which in turn disables the autopilot.

    I've modeled it this way: 20 deg off course or localizer deflection off scale while in ROLLOUT or LOC lateral mode -> fail flight director. This then disconnects the autopilot. So even if you tried real hard with differential thrust and disabling nose wheel steering the AP will disengage at some point. In the Aerofly you can just steer off the runway and then the AP will disconnect sooner or later.

    So you want short and long ones, well that is easy :D

    Maybe we could have one beginners tutorial to explain what modes are and how to select a mode and engage the autopilot. Summarize all modes so that users know what modes there are. Maybe have a table to check which aircraft has which modes installed or so...

    And then have a step by step instruction for the different aircraft out there. Have one large picture to label the buttons and point out the usuals like: heading knob, etc. but then directly describe how to fly from A to B or takeoff in a typical short flight.

    Noticed an update pushed from Steam and tried the Mudhen - took me a moment to figure out the speed brake is a "push and keep pushing" button! :)

    Thanks for the fix.

    Keep pushing, that has been the case prior to the update as well... ?! Except now if you let go the speedbrakes are not retracting again, nice if you have to descent 5min. with speedbrakes extended. To slowly retract them hold the retraction key or button down.

    Haha, well, in all honesty the automated systems work so well that a tutorial like mine is hardly needed anymore! My tutorial was mainly about how to work around things that didn't work as they should but now everything does work as it should! And since this is an Airbus this means things have become easy! ;) On the Steam forum there is a topic about an Airbus tutorial and it has two excellent posts that show exactly how it works. It is a piece of cake and things work flawlessly!

    http://steamcommunity.com/app/434030/dis…40994956591260/

    Check the posts of Hunin and IPACS's Jan! That's about all you need!

    Guys calm down. By the time I answered your comment 2 new comments have been posted.

    Thanks for linking to the steam thread, J.

    - J

    Jereon,

    How soon can we expect the A320 Flight Tutorial to be updated to v2.0 using all of Jan's newly added features? :D

    Who is Jereon?

    You know the deal with deadlines and IPACS... :)

    I'll try to improve the tutorial next week if Jeff doesn't beat me to it.

    How detailed would you like the tutorials to be? Would you rather read over boring bits and long texts or can you live with short versions. E.g. if I say: Press "SPD" in the lj45 do you know what to do? Or if I write "engage AP" does everyone know how to do that? or should that be in the tutorial as well.

    Ok, thanks, I will have to assign a button to the reversers then. If you ever find a way to enable doing this in the VC it would be great but this will work. ;) (Come to think of it: if I remember it well this also couldn't be done in P3D in the VC and only with buttons...)

    And yes, if the AP can be turned off in real life as soon as you have landed by simply clicking on it, it would be great if you could add this option. But if this can't be done in real life PLEASE leave it as it is! I am all for realism here!!! ;)

    Yeah I would like to be able to pull and move all levers, too. "requires changes in the camera-view panning" is what I've been told. It's not build in that easily I'm afraid but we really need this sooner or later. Also imagine to be able to move the flaps of the ASG29 slowly :)

    Yes full realism only :)

    I found couple of errors in the Aerosoft implementation of the A320 auto flight system. I've also found discrepancies between the much more advanced and expensive FSLabs A320 and the pilot operating manual. E.g. when you don't have any route programmed but have a V2 speed entered. My FsLabs A320 in FSX then allows me to engage OP CLB on the ground or SRS directly changes to OP CLB or something like that. Probably because no acc height is set or something... Who knows. The handbook lists as requirement for OP CLIMB: in air... Nobody is perfect I guess.

    I also found mistakes in a so called "authentic" and "licensed" A320 simulator. So yeah. I guess nobody really knows what's going on in a real A320. And you never see any videos or reports when the Airbus is handled wrong. Its just not happening in the real world.

    Without praising my own work too much: I think the simulation of the airbus autoflight system in the Aerofly FS 2 right now is fairly good. There are places where I know I can improve but the implementation allows for a lot of user mistakes without braking much. Have you ever taken off in the Aerosoft or FsLabs A320 without entering a route, only V2 speed or even without V2 speed? Ever taken off without FD and set it on in the weirdest situations?

    Or ever tested the fly by wire in a low pass... I guess there are about three people on earth who know exactly how it should behave.

    The reverse has to be assigned in the controls as well. I have the xyzwhateverforgotthename throttle quadrant with three buttons that are triggered when I move down the levers. I use them for reverse, works really nice.

    I can make it so that you can disconnect the autopilot by pushing the ap masters when you have landed. Even better: I'm going to ask all three Airbus captains that I know. One of them may be able to give me an answer. Or just test it next time they do a fully automated landing. When they already slowed down there is probably no harm in pushing the button on the FCU. Airbus must have thought about this and there two options: ap disconnects as it does in flight, ap remains on.

    This sounds brilliant, many thanks. Was the P-38 ineffective landing elevator and nose gear false bounce adjusted? The excellent PAPIs news elsewhere had not been mentioned here.

    Only the airliners were touched by this update. Other aircraft were updated but no flight models have been altered yet. We still plan on doing this but we want to keep the amount of changes moderate. If we also changed the flight setups of all aircraft things would go crazy and it would be too hard to manage your feedback.

    Give us some time, we know there are some issues in few aircraft and we've noted them all down and will attack them one problem after the other.