So the big question is : what are the costs to extend this rights to FS4 , and make it ...
and how many users will (how much) pay for it
So the big question is : what are the costs to extend this rights to FS4 , and make it ...
and how many users will (how much) pay for it
Every Aerofly Fan ...should look and make Thumbs UP in Youtube on it Thanks for this link
Bus neekrt mao Feithwee kollob cernslib pfyylls
I have RC8 (Steam with both dlc's and the ikarus store version) and the ikarus rc9 store version. Both rc8/9 continue to work great and for the type of flying I like to do (3D planes and heli's) I probably could have continued to just use rc8. I tried rc10 and except for some night lighting options, I didn't see much in it so I ended up returning it for a refund.
As an aside, I also tried and refunded Realflight Evolution because I didn't think it was enough of an upgrade to RF9.5s. I still like RF9.5s for 3D heli practice on my PC monitor but I much prefer rc8/9 in VR with my Meta Quest Pro and Vive Pro1 headsets.
Ikarus store has some pretty reasonable upgrade options going from rc8 to rc9 and also to rc10. Up to you to decide if it's worthwhile for you to upgrade or not. While there isn't any upgrade discounts on Steam going from rc8 (who knows why this is???). at least with Steam it's easy to get a refund if you don't like it (within 2 weeks of purchase and less than 2 hours use).
BTW, I don't think you can actually sell your old copies of rc8 because I believe that ikarus software is non-transferrable.
Anyway, like everything, your $'s so your decision mate. Cheers.
Thanks mate for your opinion, I also think I'll go on with V 8 then ...
Check out the Aerofly RC 10 homepage for information about the latest Aerofly RC version:
Well Jan, I don't see what I have to pay for "upgrades" from 8 to 10,
nor what the differences are between V 8 and 9 and between 9 and 10,
at least I looked for that for a long time on ikarus pages ...
Hello,
I have version 8 ... is there anywhere some information what is newer / better in V9 or V10 ?
And exists cheaper Upgrades-Sets ...from
8-> 9 or
8-> 10 ?
Or is it better to sell V8 and buy full V10 ?
I didnt found anything about this 2 things at Ikarus homepage.
Hello, nice Delta
when the user wants 5 or 10 models download from you ...
is this 5x or 10x -> 2 Euro ?
you dont read my signature ?
Hello Mike,
I will check, why monthly automatic donations in PayPal will not shown on the list ...
But anyway ..also here ... a big thanks to you
EDIT : There no automatic way ... but I found a simple methode to add it manually...so no problem in future
When you insert "Thrustmaster" here in Forum, there are many infos.
What does not work, does it work in Windows ?
Which version do you have ?
Building an aircraft from scratch is already time consuming, I have so far been working for some 2 months and I can safely imagine another 6 or 7.
In theory I could build an aircraft with no exterior at all and use all those wasted polygons for more detail in the cockpit, which, let's face it, is where we all should fly from. Its a flight simulator not a fashion show. But, I think the user base might throw a few tantrums if I did. I used to
Wow .. thats really much time / work ... thanks again, I didnt say it enough In Aerofly 1.2 RC (2000-2004) I made also Model and I make one in 1-4 days )
For me it would be 100% sufficient to just see what you see as a pilot in high resolution.
I have never looked at the plane from the outside in a sim,
I fly exclusively in VR and only from the pilot / co-pilot seat ALWAYS
But there are other users too... ?! (Equally, anything over 2 tons of empty weight is not for me, I only fly GA.)
I'm guessing at around a million you may start to notice a decrease in performance especially in VR.
Computers are very fast, it shouldn't really be a big issue, not even on older devices. It's 2024 not 1999.
Irgendwie wiedersprichst Du Dir da selber : wenn er ne Million Polygone baut, könnte es in VR Ruckeln ...
und dann schreibst Du , viele Polygone sind kein Problem, wir haben ja 2024 und nicht 1999 ... ähhhh ?!
Klar wäre es IMMER besser für den Sim wenn er weniger Polygone berechnen muss, also z.B. am besten nur 50.000 oder weniger pro Modell,
Aber detailreiche Modelle für die Leute mit High-End-VR-Hardware wäre auch geil.
Daher meine Frage an ihn .... wieviel Arbeit es wäre "2" Modelle zu bauen, und man nennt sie dann z.B.
" MI24-full" und "MI24-minimum".
Das ist weder für User schwer zu verstehen, noch für den Rechner ein Problem, oder ?
Das einzige Problem ( das ich nicht abschätzen kann, daher meine Frage an ihn) .... ob er bereit ist diese Mehrarbeit zu investieren.
Denn ein Modell mit wenigen Polygonen ( also Speicher/Power-optimiert) zu erstellen... ist sicherlich auch
einiges aufwendiger ( als es ohne dahingehende Anstrengung zu konstruieren und mit Polygonen "um sich zu werfen")
Its a way to make 2 versions ?
...one rough with 1/2 polygons ...for the one with older hardware
and for the power PC pilots ... with full polygons ?
I dont know if its much more work
More GA ( little) and Microlight Airplanes , Gyrocopter and so on
O Ipacs can implement :
I only open the door since month -->> VIRTUALLY
Hatte ich auch vor ca nem Jahr ...man glaubt garnicht wie schnell man sich an
"linke Maushand" gewöhnt...die ersten Stunden sind aber echt krass , danach klapps "mit links"
Wenn man den rechten Arm nicht nutzt ... für so 3-6 Wochen ists wieder gut ...
Gute Besserung