gable_01 goes always with wall_01 (if present!!!).
So if you have a certain wall color, your gable should have the same color.
Actually the 1024x1024 wall image covers about 5-6 levels of a building. I create that often by copy and paste of a whole level.
If the cultivation building is smaller, aerofly pastes only a part of the texture onto the building.
Sometimes the placement of a window at the building's edge is unfortunate, but we have to live with that.
great, I like your new results!
Do you have the template BMP files of the default building_textures?
If I remember correctly, I included them into the Airport design package
This will give you an idea about the roof slates. It is indeed important to find the appropriate size.
Regarding wall textures: From today's view I recommend to make a kind of basement texture at the lower end of the image.
- You can have less textures.
- They will be chosen randomly, so a certain house may look different next time you start aerofly
- _color is the daylight texture, _light is the night texture. aerofly switches automatically dependant from the time.
- the roof texture is from directly above, the gable line is horizontal in the center
A full set of textures for a house with gable consists of:
1. download my template and rename the .txt to .tmc
2. place the content_converter_config.tmc into the same folder with your textures,
3. edit the output path to your needs
(I often use a converter folder for output and move the files then manually into the final folder),
4. run content_converter_config.tmc.
This is the only line you may modify:
PS: You have to install the aerofly SDK package to run the converter program.
I tried the same a while ago:
My question now: Which cardboard app do you use?
This korean app which I used stopped working after some months. It failed to connect to their license server.
Antoine's comment ist absolutely right. Please check whether it will reduce the problem.
Since it is invisible the shape is not so important, it should just cover your landing area.
we could design an invisible grid in AC3D or 3Dmax called ground__airport__outside.
This creates a 'slight' flattening of the original ground mesh.
It has to be added to the TSC as ground object and can be rotated there to match the position.
So please tell me the size you want to have for such a grid.
An object like __airport__runway causes 'heavy' flattening, but always needs a visible texture.
There is a great tool from Vogel69, which displays the position and levels of aerofly tiles:
2/ generate an Aerofly FS 2 grid covering all Ground Image or Elevation files of a selected folder
Go into "Folder Grid" Tab. Enter the path of your folder containing AFS2 Ground Images or Elevation files and clic on "Generate Grid".
the .kml or .kme file obtained can be viewed directly in google earth"
O Man, thank you so much for this inspiring and gorgeous video!
Never thought that there are such weirdos out there who are doing the same "crazy-things" I like to do most of the time in my flight sims .
Again: VERY inspiring, thank you so much,
After watching this video I'm wondering: Why do we design so many runways, taxiways and ramps??? I'll immediately stop developing airports!
this is your suggested workflow:
1. Export your sketchup model to .DAE
2. Open modelconverterX to import the model.
3. Export the object to aerofly FS2 TGI object.
4. Add an entry with the positional coordinates to your TSC file.
Some more informations:
In modelconverterX go to options, set the aerofly converter path in the exporter settings.
Please check, whether you have to set the AC3D axes to NUE, I'm not sure about it, since I convert always into AC3D.
Go through the material editor to minimize drawcalls, set textures to a power of 2 and save them as bmp.
If your sketchup file does not contain colors, use the Special Tools - burn material colors into texture.
There is even an function Export Scenery to aerofly FS scenery (TSC) in modelconverterX.
So please try to find all related information about this tools and you'll succeed with your objects.
Same from me: Welcome back Krzysztof
I gladly remember our great time with AFS1.
And you may have noticed already: Another pioneer adak47 is very active here.
Just take any existing TSC file.
If you need a little bit more background information, have a look into this package:
Airport design package and tutorial
It's in some points a little bit outdated, but still helpful for beginners.
This is very few information for a support
Can you describe your procedure a little bit more?
Do you have the latest version of scenProc?
Did you take the program changes into account?
please save us some time and tell us the pylon and mounting lines.
Do you want to switch between both versions?
This can be done by duplicating the airplane.
1. Copy the folder with all content from original ...\Aerofly FS 2 Flight Simulator\aircraft\f15e
to ...\Documents\Aerofly FS 2\aircraft\f15e
2. Rename the folder from f15e to f15. Rename the files f15e.tmb, f15e.tmc, f15e.tmd to f15.tmb, f15.tmc, f15.tmd.
3. Edit the f15.tmd as described above by Juppi .
Edit the f15.tmc and change the display name to F-15 naked
Now you'll have 2x F15 aircrafts in your aircraft selection.
Be aware: The aircraft preview will still show the droptanks. The new aircraft in your documents folder is no longer updated by aerofly updates.
This modification is on your own risk.
Tri-Cities/WA sounds interesting, I have to explore this area.
I don't know about the registration process at flight-sim.org, but hopefully higgy will read this and can help.
Todd, great that you work with USGS as well. I would love to see more people publishing these images for aerofly!
First, when you selected your area, save your imagery list with the button 'Save as text'.
Make a copy of this file.
Press the button Info/Metadata of a single image and search for the link of the XML file.
Now open your file copy and replace the download string with this information.
Feed uGet with both files.
1. JP2 download list
2. Get the XML path
3. Edit XML download list