I hope the team members will use more of their free time to do things with friends and family after the first release....
the problem is, we are full of ideas and can start already 10 more projects.
But perhaps we should follow your advice
There will be no milk on Hawaii due to low flying jets
Your price is a sightseeing flight around most beautiful Hawaii!!!
Isn't that fantastic???
Of course in this great simulator called aerofly.
Oh, you do this every day?
You're already a lucky man!
Thanks for your friendship
one and a half year with aerofly and only recently your first posts? You could have been more active here
No, actually all flight simmers know about MSFS, and some of us are even in the alpha and beta program.
MSFS will be a burner anyway, it doesn't need additional advertising right now. Many of us have already several flight sims and will have this as well.
So why not using different sims for different preferences? Let's discuss here about aerofly.
you have now 3 posts where you declare aerofly as dead and we should look into MSFS.
We got it now and you may forgive us, that we still have fun with aerofly.
This is a very active and friendly forum, but we care about what we have and what we can do right now with the existing tools.
I'm currently preparing a library of static gliders.
Will be available within the next few days.
I don't know, whether Phil can use them, but alternatively we can place them manually.
We'll have to shift the release again...
There is even another package of the Iberian Peninsula, limited to lv 09 - 12.
Taking into accout that also the Balearic Islands and the Canary Islands are available, Spain seems to be covered very well...
Kennst du diesen Link?
Da sind zwar nicht unbedingt deine gewünschten Szenerien enthalten, dafür einige andere richtig tolle Landschaften.
Als user kannst du die rc7 Szenen nicht im rc8 verwenden, das Umsetzen ist möglich, muss aber der Entwickler machen.
draw your mesh always at height 0, aerofly will automatically insert it into the ground mesh.
Make sure, autoheight is switched on in the TSC.
The mesh sizes don't have to be the same.
...AC3 is to complexe to made a correct Mesh at Airport.
in fact it has been proven, that it is not too complex:
But of course you have to learn the tool as we all have to do for other sw like blender, gimp paintshop etc.
This is the AC3D way:
1. Actually Antoine is correct, there is no weighting of vertices.
2. The aerofly converter supports 2 ground meshes with a required naming:
__airport__outside with average flattening
__airport__runway with strong flattening
3. You have to use the aerofly exporter inside AC3D to get the correct result.
The nice feature is, that these meshes fit smoothly into the aerofly elevation mesh.
But I like your approach, to find another ways and that you don't give up too early.
So try this idea:
Create a flat mesh without texture, name it edxw__airport__runway
Attention: Double underscores! _ _ between the names
Call this in the tsc:Code
Next create a mesh with texture, call it as an object in the tsc as well and hope, that it works.
Naming doesn't matter for this object.
Does modelconverter transfer the mesh at height 0?
Pay attention that the max texture size is 4096x4096 for your airport runway.
Ray has so many stories to tell from his life! It's always a pleasure to read them, I really love this. Thanks Ray