nice to talk to you again. I didn't find the time to install the scenery, just downloaded it today morning. But I hope, the exclusion command will work at the Canary Island too....
Btw, please check the thread
Several people working really hard to provide something new to the community! More information will follow soon
Already got it too, but can test it only this evening.
I'm curious to fly at this great area.
Airports may be added from FSCloudport or by manual work in AC3D.
Hi Lucky1960 ,
this is my suggestion:
1. Find out the coverage of LOWI scenery files.
Download this tool by Vogel69,
Start it and select the Folder Grid function. Select the OrbX LOWI scenery folder.
It creates a grid which can be displayed in Google Earth.
2. Convert your full aeroscenery area and now delete all the files which are already present in the LOWI scenery.
In fact, you could even skip step1 and just use the directory content of LOWI for comparison with your content.
But Vogel's tool gives you a nice graphic impression of the coverage instead of just file names.
There can be a conflict where OrbX uses mask files, but the majority of scenery files should work.
good idea, go on with that stuff.
Question from a non FSX user:
How do you define the column Photoscenery versus Full scenery versus Airport?
Excellent work, Ryan!
Yes, why not doing a video to motivate even more people doing airports with AC3D?
thanks Steve, your suggestion did the trick!
I was always focussed to create a good alpha channel, but always had strange looking border lines.
Do not care about the alpha channel, create markings at a transparent layer and save it as png.
I use this now just as a decal in AC3D, and can place them in different sizes and positions.
1. Create an image 2048x512 or something similar, add a background layer from a screenshot.
2. Paint markings, delete background layers, keep only the one transparent layer, save image as png.
3. Create rectangles in AC3D and use the png as texture. You can also overlay some of them.
Thomas, sorry for posting this in your airport thread. But I'm happy we finally have a solution for AC3D as well.
I tried an image of 512x512 with some skid marks,
added it in AC3D to a rectangle covering the touch down zone of the runway.
Also you can place several of these decal rectangles in different sizes on top of each other to make different dirt structure.
It worked, but I got white effects along the borders which don't look good.
I'm not a gimp expert, so I'm not sure where to find the gradient...
Good luck with the "dirtying up". I've experimented with adding skid marks using transparent PNGs but haven't got a proven process yet. Cracks also are a nice touch. I was recommended https://www.textures.com/ to get cracks but haven't used this yet either.
this is a quite interesting topic for us AC3D users. How can we make the runway dirty? As far as I know the runway texture will be created by the converter using the aerofly library.
Can we add dirt as decals? Yes I did that, but it has to look good as well
You can activate the view of an avatar with CTRL + F8.
You navigate with mouse and W, S
Return to the planes position with R
Return to normal view with 1 and then P
Addition to Tom's description:
Q - E rotates camera
L switches to 'center mode' (just try it)
I noticed a bug in cultivation far enough of airport. I don't know if it's because of my work:
I suppose your __airport__outside surface does not reach so far away to this area. I doubt it is caused by your work.
So the next question: Is there a custom elevation mesh being used?
If yes, can you remove this for testing purpose?
as soon as you have Lukla installed, please set visibility to minimum and cover everything with clouds to make this more realistic. But I'm afraid your screenshot will not show the many details of the scenery...
Good job, Thomas.
It allows to use more segments for the curve without increasing the drawing time too much.
I like to see finally somebody else using AC3D for aerofly.
you can texture just the first face and then copy and rotate it. It works this way.
I'll have to check them. I don't remember in the moment
But this is the theory: There are no real curves, just a row of edges.
Create a circle of 20 or more face and adapt the diameter, until you meet the curve.
Create another circle of 2 meters less at the same position.
Select the 4 edge points and create a face.
- decal transparency: I don't remember a specific setting and when I didn't mention this in the tutorials, there is probably none.
Although my display of the same file name like yours is different (can read content a bit better
You may save the file as a 24 bit file and use this for working with ac3d. But don't change the name and use the original one for conversion.
- Mesh ok. I like this message!
- Exclude area for cultivation. Do you know this tutorial?
- Texturing: Generally it is possible to use any file, we have to check your task in detail. The maximum file size is 2048x2048, so you will often need a repetition of the texture.
- Decals transparency: Let's do this in detail, I need more information about your problem.
I like this discussion as well and hope for a good result of your work.