Did you use <[shader][hint][glass exterior]> shader?
Try to use 'exterior' and 'interior' shaders respectively for each materials ( exterior = shiny, interior=matte)
you have to split glass materials and objects into interior and exterior
Did you use <[shader][hint][glass exterior]> shader?
Try to use 'exterior' and 'interior' shaders respectively for each materials ( exterior = shiny, interior=matte)
you have to split glass materials and objects into interior and exterior
Hi Delfin,
The course represents the real tracks at Reno Stead , NV airport where the STIHL National Championship Air Races take place.
Actually the course is several courses for different classes overlaid on the same piece of ground.
The map of courses is enclosed in docs folder. More about cources you can find on the organizer's website: https://airrace.org/the-course-pits/
I found such 3D pylons and put them in right place
You can donwnload it from my repository: https://github.com/krzysk1/reno_course
enjoy it:)
Hi,
I noticed after update that the 'glass exterior' shader makes completely transparent, invisible surfaces (no colours, alpha map, bumps or reflexes).
Does anyone else have that kind of observation?
So I explain why some people see more models, and when models become available to the public.
There are three groups of models:
Generally models go through these three stages. When I correct critical errors (such as exploding gears), I make a model available to a narrow group.
When the model is "almost" ready and for now I don't plan any more features (like VR), I make it available to the public.
Of course reported issues are resolving in all stages.
Therefore, many simple models are already available, but more complex models still need to be worked on, and are not available to everyone.
The current GitHub subscription plan allows up to three colaborants per model in private tests. For this reason, from time to time I change the people who have access to the model, using the available space.
I hope you will understand my approach.
regards
Krzysk
One question - the rudder/yaw control seems reversed?
Fixed. Thanks for remark
Where did you get the name tango? There is no such model in my repository.
You cannot change the name to any other name. It must be the same as in the original but without _master. If you change the s211 to tango it will not work either.
Maybe the map works but the effect is barely visible. Try to make a very contrasting test map, e.g. black lines on a white background.
no, it is not necessary to specify map files.
Is it normal map or bump map? (usually normal maps are blue, bump maps are grey)
It is even not required to declare bump map in a3cd. It should work if bump map exists and map is correct. Is the map correct? Maybe you have normal map , but not bump map - they are different (you can use fuselage00_normal.bmp instead of fuselage00_bump.bmp)
Please check if you have in model.tmc bump scaling set correctly, ie:
<[file][][]
<[convert_model_settings][][]
<[float64][BumpMapScaling][1.0]>
'uvscaling' is not required, it changes bump map size but not depth.
It was not so reflective on my computer:/ I've reduced reflexes
Bocian Glider
1) falls apart and crashes on runway loading before you get a chance to do the rapid up thing.
2) Small area on front of Stab (both sides) flashing
Hmm, me and Jetjockey10 cannot observe such glider behaviour. Could sb else confirm?
Regarding 2) it was fixed
26th March
1) P40 Belly tank flashes... have you got 2 copies of the object occupying the same space maybe?
fixed. removed zero space mapping (BTW it was not visible on my computer)
Great Model of the SG38. Only problem I've noticed with it so far is the left side of the stabilizer seems to be missing
Matt
Fixed. Thanks for observation
Here at the moment the DHC-2 BEAVER
, https://github.com/krzysk1/dhc2
Thank you very much krzysk for having developed this aircraft and also Jetjockey10 for all its help and information!
Be aware that models are still in development and may react strange (for example gear animation:))
2) colour washed out on Trimotor... too much reflection I think
I've just tested full specular maps on that aircraft (it happens because I connected GitHb with my running folder)
You can simply delete all specular.ttx files...
or download newer version with reworked textures
4) Chipmunk loads with canopy open and I cant find a way to close it
Gear button is a temporary solution and comes from Aerofly FS1 model - there was not other solution as it is
1) Beech D18 defaults to Cessna... tm attached in case it helps identify problem
1) fixed
Hi,
Lately I sorted out my projects and connected running versions of models to the GitHub platform. This allows me to share developed staff with others for testing. Most of models are still in the private domain as they are still in the early stage of development, but some of them are available in the public domain. You can find it here: https://github.com/krzysk1?tab=repositories
You can look at my repositories and see what is currently in the public domain, but also you can download models and test it! (use Clone or download green button). From time to time I will add new models there. If you create GitHub account, you can also cooperate with me to submit comments and issues, or develop these models yourself.
One note: it is the platform for developers, so the models included there are infinite, they can have numerous errors that cause problems. I am dedicating this possibility to those who can deal with installing and testing models at their own risk (that's why I do not give instructions on how to use it)
Enjoy it
Krzysk