Hi Ken, thanks for replying. I made levels 9, 11, 12, 13 for all tiles, which is the default setting ("Choose For Me") in Aeroscenery. The shot was (obviously) in an A320. The effect is less noticeable in a C172.
Kind regards, Michael
Hi Ken, thanks for replying. I made levels 9, 11, 12, 13 for all tiles, which is the default setting ("Choose For Me") in Aeroscenery. The shot was (obviously) in an A320. The effect is less noticeable in a C172.
Kind regards, Michael
Hi,
I made some scenery tiles in Northern Germany, around, West, and South of Hamburg using AeroScenery. Source is Bing and the resolutions are as suggested by AeroScenery. When I fly in the scenery, I find the tiles load in patches like shown here:
When approaching the tile boundary shifts. Andy idea what is going wrong here? I think I've seen a report on this before but can't find the reference anymore.
Thanks and kind regards, Michael
I'll be on holiday for two weeks from tomorrow, that's it ... hope I can assign at least a few hours inbetween to try the new toy.
Kind regards, Michael
I bought it but didn't even find time to install muss less to fly .
Kind regards, Michael
Question to IPACS: Will it be possible to buy the Duchess 76 on Steam
Usually, all Just Flight planes are offered at Simmarket a few days after release, if this would be an option for you.
Best, Michael
More detail and available to buy soon here:
https://www.justflight.com/product/duches…76-aerofly-fs-2
Kind regards, Michael
I understand AeroScenery will not be able to support creation of Cultivation (using eg. Scenproc scripts) anytime soon. Would it be possible, to at least provide some help in syncing the geonverted squares to Cultivation regions? One idea might be to export boundaries into a file format which OSM can read and mark the borders of the squares in the OSM map. Perhaps there are even more clever ideas.
I understand you can, maybe, read off the corners manually at present, but this is certainly tedious and error-prone.
Thanks and kind regards, Michael
That statement in their Wiki has been there for quite some time, I think for more than half a year. There was a longer thread on the topic which you can find here
https://siminnovations.com/forums/viewtop…=aerofly#p10587
(~August 2018). The statement about lack of variables by Ralph, a developer, which I referred to is here:
https://siminnovations.com/forums/viewtop…=aerofly#p10585
(might need login).
Edit: I would still be excited to see AeroflyFS2 supported.
Kind regards, Michael
I was following Airmanager support for AeroflyFS2 and you'll find several postings of mine in their forum on the subject. The reason was, I don't think AeroflyFS2 will ever during my lifetime support my Saitek Flight Instrument Panels, thus I thought having gauges on e.g. a tablet on my hardware panel might be an alternative.
However, as far as I understood, while they do support AeroflyFS2 as such, none of their panels (either Community or Premium) is acutally usable with AeroflyFS2, as the latter doesn't provide enough variables over the interface.
I'll be gladly be proven wrong, though, as I already bought Airmanager in expectation of working tablet panels for AeroflyFS2.
Kind regards, Michael
There are still some possibilities to extend AeroflyFS1 with airplanes and scenes:
https://www.aerofly-sim.de/download/download-aeroflyfs
Tschüss, Michael
Yes, there were extensions but not outside of Switzerland, as far as I recall.
Kind regards, Michael
AeroflyFS1 was released in 2012. My receipt is from February 2012. And yes, it was restricted to Switzerland and there was no possibility to extend it.
Planes:
C172,
F/A18,
Robin 400,
Pitts S-2B,
Discus bM Glider,
Swift S1 Glider,
Sopwith F1 Camel,
Extra 330
Kind regards, Michael
I doubt that. I use FSWidgets, too, which I suppose only needs a small subset of variables (back and forth) required by FSFlightControl, though.
Kind regards, Michael
I have been a beta tester of FSFlightControl for years. I approached the author after the release of AeroflyFS2 and several times afterwards with the plea to support this sim as well. From what I understand, though, the present SDK and the variables provided are still not yet sufficient to provide this support.
I still would like to use FSFlightControl with AeroflyFS2 and would certainly be willing to test it within the beta program.
Kind regards, Michael
Hi,
at first, a big THANK YOU from me, too. AeroScenery is a big step forwards in usability over FSET, imho.
Here's my priorized list:
1. GUI Cultivation (i.e. what scenProc does but with with a easy GUI)
2. Tree / forest image based detection and cultivation (i.e. what scenProc does but built into AeroScenery)
3. Automatic image processing of stitched images (brightness / saturation)
The issue with 1. is for sure to find clever algorithms working for differing areas. I use a few ScenProc scripts which do work for one area (pretty well e.g. for my little home town and villages around) but provide terrible cultivation in major cities like Moscow or Tokyo. I know, there there are specialists making custom scripts for just special areas but that's beyond me (and I guess most normal users). An easy GUI for selecting parameters would come handy here.
I would also acknowledge a possibility to synchronize terrain selection with cultication selection, i.e. filling a square I made ground scenery for with cultivation.
Kind regards, Michael
AeroScenery Beta - Help With Testing Required
whatever went wrong... now confirmed with preview
Best, Michael
Hi Michael,
do the directory modifications in the script under
http://https//www.aerofly.c…ired/&pageNo=18
(#345) not work for you?
Kind regards, Michael (the other one)
Just for the record: We are two of them, I am sitting in the same niche. No VR, but networked, for the other sims. For AeroflyFS2 it's just FSWidgets on the networked machine.
Kind regards, Michael
Just tried EGFF and yes it's runway and tower only. FSCloudPort airports are of varying detail, there are real masterpieces and very simple ones.
If you're really interesed in Cardiff you can ask Spit40, the author of FSCloudPort, for a login to start editing yourself. The procedure is under "Help" in FSCloudPort. In this case there is already an airport so you have to ask the original author for permission to enhance it. In this case it's Nickhod the initiator of this thread - take care he's on holiday right now.
FSCloudPort is an all-graphical tool so anyone can handle it, even me, and I contributed a hand full of airports myself.
Perhaps this is a bit off-topic in this thread, but cou can mail me a PM message for details.
Kind regards, Michael
Some success with ScenProc with no errors. I used OSM Map and downloaded a very small area around an airfield and ScenProc made a fs2.toc folder.
I don't get this folder. I only rename the downloaded OSM chunk to map.osm and, of course, adapt the ImportOGR line at the beginning and the exportTOC line an the end to my file system, and that's it. This provides me a file "map" in the named directory which I rename to map.toc (but you can also choose london.toc...).
This file can be included into an airport .tsc file like, e.g.
<[list_tmsimulator_scenery_cultivation][cultivation_files][]
<[tmsimulator_scenery_cultivation][element][0]
<[string8][filename][map]>
<[bool][auto_height][true]>
Airport files downloaded from FSCloudport should already have a blank cultivation entry.
Kind regards, Michael
I have successfully done this in P3D using ScenProc but unable to get any scripts from this forum and other web links to work.
Did you try the latest pkaser script under
(contrib #7). This one works for me with the most recent version of Scenproc and straight downloads of OSM scenery out of the box. Many older scripts indeed have issues.
Kind regards, Michael