GrahamD,
Some of the variables in VR system testing include the following:
1) CPU - number of cores, cache size, and speed of each one (Ghz) + memory speed
2) GPU - clock speed and number of ROPs, etc..
3) SuperSampling value (1.0 to 2.0)
4) VR HMD pixel dimensions ratio (actually being used at the HDMI connector) ( as you said 1.8 times for 1st gen WMR vs. Pimax 5k+ - that's quite a bit! )
5) HMD update rate 90 Hz vs ASW (or equivalent) 45 Hz
6) Nvidia/AMD driver version
7) Steam VR vs. Oculus vs WMR software runtimes
The application itself may handle different combinations better (headroom??) - especially as they near going slower than 90Hz (11 msec period)
So to be truly a detailed match using a single VR application, all of these (and maybe more) have to be specified.