Posts by frui

    Here is an example from 2015 of the 3DA tehnology generating Paris city with max details, about 4x more polygons than the actual version, using the IGN data in its most accurate version. It was just a test under FSX but maybe we'll be able to include such data in a near future ? :-)

    I strongly suggest you offer the most accurate version. FS2020 has raised the bar of realism, and you have to have some advantage to survive in the new sim age. Super accurate IGN data is your advantage as FS2020 only use Bing maps and it does not have 3D photogrammetry as some other cities. This is your chance. Please!

    Yes that's the way to go.;)

    Here is my version:

    Hello Schnuffelduffel, I have just made a small donation to show my thanks to you for the great work of Itlalian scenery. I still remember the days when I was making Italian scenery with FS Earth Tiles and how it is a formidable task. I also remember the day when I found the whole Italian scenery for FSX made by Frank Dainese and others, and it's over 400mb if I remember correctly. How time flies! In fact my greatest interest in the whole Italian scenery is focused on the Swiss border and the Italian Alps. My dream and obsession with this area started when I downloaded Frank Dainese's (him again! I bought all his later commercial sceneries as appreciation) Aosta photo scenery about 15 years ago. I was immediately taken by the sheer beauty! My routine trip will start from Aosta, and then I go north east to see Matterhorn, and then to other Alps places. I wish I could visit there some day in real life, but until then sim flight in this area is my only way of fulfilling my dream.

    So I am eagerly and patiently waiting for the border zone. I have not downloaded other areas yet cause I'd like to enjoy the beauty in whole piece. Take your time. This will be the gem of the crown.

    Thanks again!


    Thank you so much for the tremendous work. Can you shed some lights on how you did it? I am really curious about how the flight dynamics and cockpit modelling can be done.

    We're already working on big new features behind the scenes but it's too soon to announce them. Big and important features but also new and Aerofly FS unique features are currently being worked on.

    That's the most encouraging words to hear. It's great you are being inventive and adventurous. I really wish you prosperous!

    Aerofly FS 2 has been my favourite sim for the past several years. With all my love I feel more and more the urgency and I have to express it here.

    The wind is changing. The big player is coming, and it's coming fast. There is less than a year left for Ipacs to make some critical decisions. We all have to adapt to the change.

    With limited resources, Ipacs can't change everything in such a short time. So the question remains to be what the priority will be. Everybody has his own preference, but it's not time to please everybody. You have to consider your advantage and appeal in the face of the new situation. Keep the core advantage, mend the holes, and look for some new selling points that might not be available from the opponent.

    Core advantage: Modern engine, nice graphics, low computer requirement, VR, easy to get into...please keep up the good work!

    Holes: for me the lack of water is a major hole that needs to be mended as soon as possible.

    New selling points: I don't think FS2 can compete with other sims in air dynamics and study level aircraft realism, so we have to develop our unique attractions. Sometimes we can even turn weakness into strong points. As other sims are aiming at the more serious simmers, FS2 can appeal to the more general public, and the newbies who want to fly. Yes that would be a big market, and the interest will be at its new height as MS is entering the market again. I am thinking FS2 can really do better in flight lessons, aircraft tutorials, and missions. Make flight training easier and more immersive, and more people will be hooked. I am thinking of a lifelike AI instructor that sits beside the player and teach you everything hand-in-hand. You can also consider strengthening the "game" aspect of the game. After all, flight simulation is game, isn't it?

    It's a time of challenge, and challenge can lead to change. Wish you all well!