One big wish I have for Stu is the implementation of animated windturbines.
The tsc syntax is a little bit different then for the static objects:
Code
<[list_tmsimulator_scenery_object_animated][objects_animated][]
<[tmsimulator_scenery_object_animated][element][0]
<[string8][geometry][windturbine_v39_70m_0_5]>
<[string8][animation][windturbine_v39_70m_0_5]>
<[vector3_float64][position][13.28496 52.569921 0]>
<[float64][rot_in_degree][115.9]>
<[float64][duration][0]>
<[float64][time_scale][1.2]>
<[bool][autoheight][true]>
>
>
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Also here Orbx NL has some objects you can use (same path as my Power Pylon example above):
I think a lot of other designers are longing too for those wind turbines for automatic integration.
Cheers,
Thomas