Posts by moxeetwo

    I use AC3D to create airport runways and taxiways, I think I paid $99 for the software. Rodeo has YouTube tutorials on using AC3D to create a basic airport. ryansumei has YouTube tutorials on how to do airports with crossing runways, and how to do taxiways using AC3D. There’s no audio with ryansumei’s tutorials. I did write out the process using the video.

    The link to the tutorial is in the forum under General Discussion-New AC3D Airport Tutorial by ryansumei.

    Hope this helps


    Hard to say only because the ground does not look very steep?

    Usually the problems occur when you have to create taxiways / ramps around grass. But like you said, you've created 3 airports successfully.

    Frustrating because these things take time to create.

    The ground is pretty flat. I did 3 airports without any issues, now I have issues which is frustrating considering the amount of time it takes to do the taxiways/ramps. If I can’t figure out the problem I can move the vertices manually to create the taxiways not ideal. Rodeo has a tutorial on creating KOMK and doing taxiways I might go back and look at that too.

    I think the issue is the ground not being flat. I re-did the taxiway making sure not to cross or get close to the vertices for the outside airport mesh. Still had the same issue. I’ve done 3 other airports with no issues.


    Another 'perhaps this is your issue' ;)

    Based on my similar experiences.

    It's your vertices within your mesh colliding with each other most likely due to duplicate / overlapping. It usually happens when using the 'extrude edges' function. Extrude edges function is best used for outer vertices, this way they can not overlap already existing vertices.

    My workaround was to completely redo everything, and make sure I had enough vertices within.

    I place a mesh over the airport, cut away the runway, I use a method from ryansumei to create the taxiways. So I don’t extrude the vertices. I need to look at the tutorial again I might be missing a step, and look to see if any vertices are overlapping the outside mesh.

    This screenshot doesn't really show the flashing well. I used AC3D to create the the airport, and used the textures from the Scenery Workshop. The runway is fine, the taxiways and ramp flash or flicker constantly allowing the mesh to come through.


    Just checking in to see if this project is still alive and well? Or has the wonderful Summer weather been a distraction?

    He’s still working on the project, IRL flying and life has slowed things down. I’ve been doing airports for the project, it’s a slow process as well. Eventually it get done.

    Hi Jan,

    When the plane crosses the clipped areas sometimes the wheels sink a bit, then come back up, I noticed when on the clipped areas that the plane will bounce a little. So does that mean the runway mesh didn't flatten correctly?


    Does anyone know what is causing this? This was created with AC3D, The only time I've seen something similar to this is with parallel runways in FS Cloudport.



    Curious to see how cloud port works to submit airports. I've requested access. I was looking at AC3D but that looks like a huge learning curve, even with the tutorial samples.

    AC3D is pretty easy to use, Rodeo has some great video tutorials on how to create airports in AC3D, if you follow the tutorials you’ll get good results. There are also a couple of tutorials from other members on doing crossing runways, and one on adding taxiways. Can’t remember at the moment who did them.

    I was able to create Bermuda Dunes airport from Rodeo's AC3D tutorials. The runway decals don't show on the runway. Here's a screenshot and the .tsc file.




    <[string8][sname][Bermuda Dunes]>

    <[string8][lname][Bermuda Dunes Airport]>




    <[vector2_float64][position][-116.277338 33.749089]>



    <[vector2_float64][tower_position][-116.278938 33.749104]>








    <[vector3_float64][position][-116.277338 33.749089 0]>







    <[vector3_float64][position][-116.277338 33.749089 0]>









    <[vector2_float64][endpoint1][-116.282317 33.751457]>

    <[vector2_float64][endpoint2][-116.268276 33.745789]>

    <[vector2_float64][threshold1][-116.282317 33.751457]>

    <[vector2_float64][threshold2][-116.268276 33.745789]>










    <[vector2_float64][papi1_custom_position][0 0]>

    <[vector2_float64][papi2_custom_position][0 0]>















    <[vector2_float64][position][-116.269745 33.744898]>


    <[string8][name][Start Position #1]>














    @moxeetwo: Could you please post your 'tm.log' file here so we can check why Aerofly FS 2 doesn't work from the Oculus side? This file is located in 'Documents/Aerofly FS 2/'. Please also tell us how you start Aerofly FS 2 with your Oculus? You should either use the special run option from the program group or click the button 'Restart in VR' directly from within Aerofly FS 2.

    I'm not sure if this is the correct way to start Aerofly in VR. I start Oculus, open Steam, start Aerofly , click "Launch Aerofly FS 2 in Oculus VR Mode" This wil start Aerofly in VR mode. I have attached the tm.log


    Normally you must be able to use AFS2 on Oculus Rift S with the native Oculus SDK, so without using SteamVR at all. You will have a better and smoother experience if you can find why you cannot launch AFS2 using the Oculus VR choice (and in all case choose the Vulkan rendering in graphics option if you didn't yet, far better than OpenGL ;) )

    I’m still trying to figure out why AFS2 doesn’t run from the Oculus Software. It’s amazing how realistic AFS2 looks in VR. I will switch to Vulcan.

    I just got the Oculus Rift S. It’s setup, added Aerofly to the Oculus library. When I start from Steam I click “Start in Oculus VR” it says loading for a few seconds then nothing happens. If I click “Start in Steam VR, Aerofly loads but isn’t in VR, and there are no VR settings in Graphics Settings page. I reinstalled the Oculus software, and deleted the main.mcf in Aerofly.