Let me see what problems aerofly FS faces at present (urban lighting, airport taxi lights, new building documents in Europe and the United States, terrain clarity adjustment in northern and southern Europe, engine rotation simulation and sound simulation, high interactive cockpit, Android lighting simulation and airport building improvement), long-term planning: weather system, planning Airport internal route, ground service system (corridor bridge), ATC and multiplayer games
Posts by Gravitational lensing
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I was disappointed with Aerofly FS 22 in terms of bugs and 3D cities
Yeah, it's not that satisfying.
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admin There was nothing on the ground except a tower20.22.09.09
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admin During the approach and take-off phase, there is CICI sound similar to that when the radio signal is poor, just like the sound of current passing through, which only appears in the first test version, the previous version and 09 version,At the same time, the game screen will suddenly reduce the number of frames. It is unclear whether this is due to device or game optimization
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Maybe you can @ officials here to explain your problems in detail
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admin Yes, these bridges have no collision volume.
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I love this simulator, but more than anything, the biggest improvement they could make would be to have ground textures at the same resolution everywhere the scenery is available. When you look down and see a border between more blurry textures and more clear, or the boxes along the coastlines, it REALLY takes away significant realism and immersion. I know it is to save space on all of our devices, but it really does bother me. I LOVE flying in England, Switzerland, and Ireland because most of those areas a clear and look AMAZING. I avoid Spain, Italy, and definitely Scandinavia because of the more blurry textures. Even the eastern Alps aren’t as clear and it takes away from the experience.
And the landscape of northern Europe.They were taken with them.
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and you even miss important ground service systems
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It's true, and the CPU and GPU occupancy rate is not high
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There should be at least one wheelbarrow.
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I’m more interested in Aerofly problems that to me look suspiciously like hardware related. I was posting pics of ‘holes’ in the scenery image that were present with my old 10.5 pro but which seem worse with the M1 12.9 pro. No one else had been reporting them until the past few days when more started popping up in the bug reports.
Making the software fundamentally compatible with the faster devices would be a big step, IF the ‘holes’ are worse with certain devices.
Getting some information on how reported faults are perceived together with any potential for a resolution is/would be reassuring .
21st January iPadOS up to date beta version, M1 12.9 iPad pro.
Use the official email sent to me to revisit this issue:This issue shows up on iOS and Android and
only on random. I am unable to reproduce it so far on my side,
so I don't see what is causing it. It seems like a GPU synchronization
issue, e.g. data is not properly uploaded to the GPU. But I need to
further investigate.
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Can I get an update today?
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Please carefully read and understand the reasons why Android can't achieve lighting, and stop blaming developers,Or use false lights, which takes up too much time. Maybe you can focus on the city lights,
Thank you for sharing your work plan. This is good news. My iPhone, Android and wallet are ready to try
It seems that we have encountered a bottleneck. If we continue to develop maps and buildings, sooner or later, the occupation of RAM will become huge. If we turn to develop the internal functions of the airport, we will still need more RAM space
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And we plan to add this update to the Android version soon.so ???? When are you going to wait? 2023?
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A long-standing problem is that when the aircraft is selected to stop at the parking stand during the day, the system will automatically turn on the logo light and white flash, which is obviously wrong