Posts by orangedog433

    1.Fix the Map Error

    Hello everyone, As you know, PIACS provides the Aerofly FS 2022 with lots of landscapes to download.


    However, there is a problem: after downloading all the terrain DLC, some areas of the game will look like this:

    The texture color of the landscape made a huge difference and looked very incompatible.


    Now let me offer a solution to this problem on Android! (note! Android only!)

    First, I imported all of my landscape files into Aerofly FS 2021. Later, I found that although the three files in the picture below occupied a lot of storage space of the phone, they presented very little landscape content.

    Moreover, these landscapes are already present in the default landscapes of AF2022, so their existence is quite redundant.

    Their file names are as follows:

    So I put the other files back into AF2022 and everything was fine! Most landscapes are rendered in the same color and manner as the default landscape.

    The culprits are the three DLC files that were supposed to provide HD graphics.

    Their in-game names are shown below:

    If you haven't downloaded hd landscapes yet, please make sure you don't click on these landscapes while downloading. They are not dedicated to presenting a better system on your phone!

    To add, the full name of three DLC files to be deleted are called:

    dlc_scenery_eu_scandinavia_p1.tme

    dlc_scenery_eu_british_isles_p1.tme

    dlc_scenery_eu_central_p1_v220 5.tme

    Never delete files ending in “P0”. Those provide the airport modeling and base tiles for the game. If deleted, you will lose those existing airports!

    Again, this only works on Android phones. If you're an IOS user, the only known way to do this is to delete the game and download it again! Personally, I don't recommend it!

    This could be an issue with the Google Play Store. Please open an new support ticket and ask for a refund and uninstall the app. Then re-purchase the app.

    A lot of devices have problems, especially for mainland China. The Google Store will show that the app is incompatible and not available for download. As a result, the person who bought the game had to download the game through some third party channel, and then there was this screen.

    I contacted Aerofly Support via email a long time ago, but they said it was Google's problem.

    Many well-run devices will fail to download games due to this problem. So is there a way to solve this problem?

    哈哈哈哈哈哈,笑死,你花10美元就想得到接近于100美元的游戏体验,你觉得可能吗,开发商有多次提到最新的导航数据库很贵,你不知道是吧!而且你逛了这么久的论坛,你难道没发现这游戏的更新贼他妈慢,还在这里娘们唧唧!

    错了,如果他们能有更多的功能更好的机模多样的天气,那他们卖都少钱我都可以买。问题是他们没有。导航库问题是我在实际操作中体验出来的,IPACS解释之前我并不知道为啥他们的进离场程序会和实际不一样。他们制作组人数又不会像微软那样多,那更新慢也正常。还有不要因为这是英文网站就飙脏字,素质低下怪不得老外不看好中国玩家!

    Game Expectations Post

    It may be possible to understand some plans and work directions of developers, but I agree that the map quality of XPM is actually not high.......

    I agree with you. But I still find the Aerofly FS 's position in the market odd. Or maybe they are trying to give players a platform with a high frame rate and realistic physics. But I feel that AF as a flight simulator is more like a game than a simulation platform. Because they're not asking other developers to help them improve things that aren't already in the game. Like a more professional and correct airplane model.

    The developers themselves probably know that their A320 is not comparable to the professional models of other games. Including their Boeing family of planes. Aerodynamic models of other aircraft, such as the Cessna 172, are not comparable to those made by specialist plug-in manufacturers. But they insisted on making most of the models themselves. Let the player build some obscure planes.

    The landscape was created on the computer, but only the landscape was shown to the player, and it took a long time to make. Just about every manufacturer of flight simulators is busy creating more elaborate landscapes for their games. Perhaps soon the only advantage AF will have is a smooth running frame rate.

    As an aviation enthusiast, maybe some platforms without exquisite picture quality but with professional plug-in aircraft would be more suitable for my needs, such as FSX and P3D. They really put a lot of effort into optimizing their games. But AF is not too much of an experience for a flight simulator. Whether on mobile or computer, professional players or amateurs.

    I often recommend Aerofly to my friends. They may be attracted by the high quality and high frame count. But getting people who are more loyal to the airline experience than the quality of the picture to buy your game is hard! I'm not denying that IPACS have put a lot of effort into games over the years, because your models are really not that special (most of my friends who are willing to try to buy AF4 are attracted by A380).

    I don't want IPACS to end up as philanthropists. But does this kind of operation really suit AF?

    When you ask for maps of New York and Florida, you ask for city lights in Berlin and Paris. At the same time, you said that some players just want to fly to the country they like. It doesn't matter whether it's feasible elsewhere.?? Are you a person of three nationalities

    I mean hopefully there will be a more comprehensive map selection for players. Meet the needs of different players. At the same time, there is no need to consume too much phone performance. So the audience will be wider. In XPM, they used a lot of volumetric buildings to restore a lot of urban scenery. But they didn't focus on mobile games. IPACS can take advantage of this opportunity to make their mobile games as polished as those on the PC. And find out what mobile gamers want. Mid to low end flight simulation on the computer, but mid to high end flight simulation on the phone. At least I think that AF can be developed further in this way.

    Game Expectations Post

    Jet-Pack (IPACS)

    I have a few questions about Aerofly FS 2022:

    1. Will you add more countries to the game in version 2022? Like Florida and New York.

    2. In the existing landscapes, will you add city buildings and street lights to places like Paris and Berlin?

    :)

    Screenshot_2022-03-12-21-04-08-992_com.excean.gspace

    Screenshot_2022-04-03-01-09-34-091_com.excean.gspace

    Adding city buildings makes the landscape more vivid and gives the player the feeling that they are actually in the city. Adding street lights makes the night scene of the game the most powerful on mobile. Coupled with the high rendering ability of the game can have a good picture performance, which is a key to attract more non-professional flying players into the pit game. It also allows your game to make waves outside of the flying circle. Like "Wow! This game has amazing graphics quality ", "graphics card killer on your phone" etc. The advantage of mobile games is that you can experience what you want to experience anytime and anywhere, especially in different countries. Instead of spending hours flying from one area to another. The game becomes too niche, with fewer players willing to pay. You need to take advantage of this incredible opportunity to expand your game's reach. Instead of doing what you want in a closed circle!

    Screenshot_2022-04-16-17-13-51-577_com.excean.gspace Screenshot_2022-03-30-16-43-43-617_com.excean.gspace

    If that makes sense to you, let me give you a few more tips on how to make a game:

    1. More Settings need to be added to the game's picture quality Settings, such as real-time lighting, real-time shadows, anti-aliasing, terrain loading distance switches. Let players choose the quality of the image they want to experience, rather than being forever limited by the capabilities of their phone. For example, I want to load the map at a smaller distance to improve the loading performance on model accuracy.

    ^^

    Screenshot_2022-04-10-12-59-13-499_com.excean.gspace

    2. If large-scale buildings are added to cities. Please use more hollow map modeling. Don't let your phone load a lot of elaborate modeling. The number of tile-only buildings that the phone can load with the same performance will be much higher than the number of fully detailed buildings.

    Screenshot_2022-04-03-01-43-28-549_com.excean.gspace

    3. Update the same version of the game for a long time. New landscapes are constantly introduced and packaged into small areas for DLC sales. It also allows players to delete unwanted landscapes. This saves a lot of space on your phone. Some players just want to fly in their favorite country, it doesn't matter if it's possible elsewhere. So a more detailed landscape and a suitable storage space occupancy is more suitable for mobile games. At the same time, players are willing to spend money to buy more landscapes to enrich their game map.:love:

    Screenshot_2022-04-04-11-39-52-614_com.excean.gspace Screenshot_2022-04-02-23-47-16-624_com.excean.gspace

    I know your production team may not be big enough to implement every one of these suggestions. You've been making Aerofly FS for a long time, and I saw someone in a 2018 video claim that your game had the best graphics of any flying game at the time. But since the advent of MFS2020 and XP12, AF has been on the fringe in the eyes of aviation enthusiasts. It's not just that your production team may not be as competent as they are, it's that you didn't plan the game and didn't figure out a path for it to take. The lack of plugins to develop ground handling and air traffic control and more specialized models is your biggest weakness. And you don't want this problem solved right away. The fact that your navigation data isn't up to date suggests that you're probably strapped for cash, but if a professional flying enthusiast saw this do you think he'd want to buy your game? If you don't have the money will you be able to attract more flying enthusiasts? This is a question worth pondering!

    Screenshot_2022-03-30-16-34-35-227_com.excean.gspace

    But look at what's good about your game and what users are looking for in the market right now. Play to your strengths and make up for your weaknesses. This is what a smart development team should do!

    Finally, a polite word -- hope your game gets better and better!;)

    The code for the PAPIs works correctly. The issues that you are seeing are the result of the scenery designers not setting the position and PAPI glide angle correctly or the ILS glide slope is not at the correct height (antenna not at right ground height)

    Jet-Pack (IPACS) If it's a scene problem, I hope you can fix it as soon as possible. It's been in the mobile version for a long time. This has been a problem since the AF 2019!

    Thanks for the bug reports. Most of them come down to "just not implemented yet".

    - The available aerial images in Europe are a mess. The artefacts that you see are in the original images that we got and it takes a long time to fix these by hand.

    - We are using an old nav database, the new ones are just too expensive.

    - PAPIs work correctly, what exactly do you consider a bug with them? Sometimes their position or angle are not set correctly but they should indicated a proper 3 degree glide path. Keep in mind that PAPI and ILS are not always aligned in the real world either!

    Jet-Pack (IPACS) No, PAPI must have a mistake, and it only appears on the mobile side of the game! As you can see from my screenshots, PAPI indicator is three white and one red when you are on glide path 3, even if you use ILS approach, the result is the same. The glide path indicated by two white and two red signals is about 2.5 degrees. If PAPI does not show any error according to what you said, there must be something wrong with the placement Angle of modeling. So please fix it, this problem has been happening on mobile for a long time! The full name of PAPI is "Precision Approach Path Indicator", which is used to guide aircraft to Approach at the correct Angle. Different runways correspond to PAPI glide Path which is different at about 3 degrees (the specific Angle will be mentioned in the details of airport navigation chart). Generally speaking, the glide path indicated by PAPI coincides with that of ILS, and any error is a small probability event. I hope you can treat this problem with a serious and rigorous attitude!

    Screenshot_2022-03-26-13-25-55-913_com.excean.gspace
    Screenshot_2022-03-26-21-54-31-450_com.excean.gspace Screenshot_2022-03-26-13-25-21-903_com.excean.gspace

    BUG Feedback Post

    Jet-Pack (IPACS)

    admin

    I am an aviation enthusiast and have been playing Aerofly for a long time. Since AF2022 has just been released, I decided to post in this post some in-game bugs I found after playing for so long

    Screenshot_2022-03-20-00-24-02-434_com.excean.gspace Screenshot_2022-03-12-21-02-35-967_com.excean.gspace

    1.Map error

    Most of the maps in the game are made up of maps compressed from satellite photos, but some of the maps do not display properly in the game, resulting in some places only the airport model without the ground, which is a serious problem! At the same time, the clipping track of some maps is too serious, it seems to lose the realism of flight simulation, hope this BUG can be fixed soon!

    BUG Screenshot_2022-03-20-03-14-31-476_com.excean.gspace Screenshot_2022-03-20-03-13-40-082_com.excean.gspace Screenshot_2022-03-20-03-50-38-575_com.excean.gspace Screenshot_2022-03-20-03-45-18-804_com.excean.gspace


    2.Volume cloud error

    When you fly the plane over the North Pole, although you only set up a few clouds, there will be a lot of volume clouds in the sky when you enter the game. First of all, this is not scientific. The arctic is an area with a lot of cold air, and there should not be a lot of air clouds. As a result, players must close the volume cloud over the North Pole to have a better experience. Hope to fix this BUG soon!

    Screenshot_2022-03-20-03-45-50-116_com.excean.gspace Screenshot_2022-03-20-03-45-43-003_com.excean.gspace Screenshot_2022-03-20-03-45-38-193_com.excean.gspace


    3.Shadow error

    When the sun is below the horizon, the direction of the shadow will be opposite to the direction of the light. This phenomenon is not consistent with science. I hope the authorities fix this BUG as soon as possible.

    Screenshot_2022-03-20-03-51-51-679_com.excean.gspace


    4.PAPI directive error

    (several versions BUG)

    This BUG is several versions old, Why hasn't it been fixed yet? When the plane is on a normal glide path, PAPI lights should be two white and two red, but I just looked at the PAPI lights with three white and one red, and this BUG still exists from 2019 to 2022! If you really know how PAPI works, fix the BUG!

    CN106813900A_1

    Screenshot_2022-03-20-03-18-48-577_com.excean.gspace


    5.Airport navigation and ILS data error

    I found that the Navigation data of some airports, such as EDDB, does not exist in the game, so I cannot input it into the air route, even if the game comes with the Navigation page! In addition, the names of airport approach and departure procedures are often not consistent with the real navigation chart, which I cannot understand. Why AF does not directly use the real navigation data for aircraft navigation? Some airports approach glide path needs to be modified, such as the famous London City airport, the flight should be at 5.5 degrees glide path for an exciting approach, but the game has no reduction gradient glide path, hope the official will soon improve game of ILS and navigation data (part of the airport runway ILS is not on the runway center line, If you notice it, fix it as soon as possible.)

    Screenshot_2022-03-20-03-17-08-910_com.excean.gspace

    Screenshot_2022-03-20-03-12-24-330_com.excean.gspace Screenshot_2022-03-20-04-41-57-760_com.excean.gspace Screenshot_2022-03-20-04-42-01-473_com.excean.gspace


    6.Error with Cessna 172SP

    The sound of cooling fan can be heard when the plane turns on the battery switch and electronic device switch. Hope the authorities can improve quickly! The DIM position of the warning indicator does not work when pressed. Hope it can be fixed.

    Screenshot_2022-03-20-03-05-28-343_com.excean.gspace Screenshot_2022-03-20-03-06-12-529_com.excean.gspace


    7.Error with Dash8 Q400

    HUD of aircraft keeps showing information when the plane is not powered, this low-level BUG is recommended to be fixed (A380 and B787 do not have this problem)

    Screenshot_2022-03-20-04-07-53-328_com.excean.gspace


    8.A380's BUG

    The A380 freezes and loses frames when the main landing gear hits the ground. Is the spoiler and automatic braking logic taking up a lot of computing power on the phone? (still need to wait for the official answer) Hope to try to solve this problem.

    Screenshot_2022-03-20-04-11-03-240_com.excean.gspace Screenshot_2022-03-20-04-11-52-369_com.excean.gspace


    I will update this post for a long time, please pay more attention to it!