In the 3ds airport tutorial on the wiki, it mentions creating a chamfer around the runways/taxiways/apron. As I understand this, it is to blend the runway, etc. textures into the outside aerial texture via the vertex color (red->black). When I create this chamfer, it is created inside my runway box taking up runway real estate. Basically my runway won't really be 46m across because a blend will start happening on the edges. Is this correct and accepted? Another thing I noticed is that my runway has white decal lines on the very edges. This decal will cover the blend. I've attached a picture. So even if the runway blends into __outside, it will be obscured by the decal which doesn't blend. How do we handle this? Do I move my decals inside the chamfer or just leave them where they are? Do we somehow blend the decal as well?
Randy