Runway decals using the Kingsman example textures are beautiful, I really love this part of airport design.
Setting the textures properly in 3DSMax is however very tricky due to low contrasts
Below is a snapshot of the the UVW editor, where I set the texture for the 0 of my runway 05 marking - it looks all grey and you hardly see that there are actually numbers.
I wanted to share a workaround I quickly set up by making a dummy copy of the original texture repainted in yellow for an enhanced contrast.
Below is the same picture as above, simply using the "improved contrast" dummy texture. When I'm happy with texture placement I simply apply the original Decal texture an I'm done... maybe it would be worth mentioning such a trick in the wiki pages.