Any idea when will shadow support for cultivated buildings be fixed?
Shadow support needs fixing.
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I thought that was done.......
What are your shadow settings?
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Ahhhh... I thought you meant they were not casting shadows.
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Ahhhh... I thought you meant they were not casting shadows.
All good, maybe I am using the wrong terminology.
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Is it easy to change the wall texture of those cultivated houses? They all appear to have white walls.
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Is it easy to change the wall texture of those cultivated houses? They all appear to have white walls.
Yes, these are just textures. Just have a look at Rodeo's Airportdesign AC3D package, in the cultivation folder.
You can make your own textures, and even different sets of textures depending on the location.
Cheers
Antoine
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Yes, these are just textures. Just have a look at Rodeo's Airportdesign AC3D package, in the cultivation folder.
You can make your own textures, and even different sets of textures depending on the location.
Cheers
Antoine
Hi Antoine
Why would they be bright on one side and not the other.
Here as some shots taken Northerly and Southerly.
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Hi Antoine
Why would they be bright on one side and not the other.
Because on one side they're directly hit by low sun.
One of the issues with AFS2 is terrain doesn't interact with light the same way as objects, f.i. terrain doesn't cast shadow. Thus, you may set light for different time of the day, but most aerial orthophotos used for scenery making were taken during midday to early afternoon.
Noon +/-2h is then the only time of the day where AFS2 lightning is quite consistent.
Other time sets tend to cause inconsistent lightning, where objects placed in shadow of terrain are directly hit by sun.
Here you have a flat ground, and all that you see is houses have all more or less the same bright texture that glow in the sun.
If you were in mountainous ground it would be even worse.
Cheers
Antoine
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For that reason, it would be nice if we had some kind of control over the reflectiveness of the sides of these cultivation buildings - a material setting or some such.
Dave W.
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Because on one side they're directly hit by low sun.
One of the issues with AFS2 is terrain doesn't interact with light the same way as objects, f.i. terrain doesn't cast shadow. Thus, you may set light for different time of the day, but most aerial orthophotos used for scenery making were taken during midday to early afternoon.
Noon +/-2h is then the only time of the day where AFS2 lightning is quite consistent.
Other time sets tend to cause inconsistent lightning, where objects placed in shadow of terrain are directly hit by sun.
Here you have a flat ground, and all that you see is houses have all more or less the same bright texture that glow in the sun.
If you were in mountainous ground it would be even worse.
Cheers
Antoine
Thanks for the explanation Antoine, much appreciated.
Cheers,
Paul